Avx.BlendVariable Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
BlendVariable(Vector256<Double>, Vector256<Double>, Vector256<Double>) |
__m256d _mm256_blendv_pd (__m256d a, __m256d b, __m256d mask) VBLENDVPD ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<Single>, Vector256<Single>, Vector256<Single>) |
__m256 _mm256_blendv_ps (__m256 a, __m256 b, __m256 mask) VBLENDVPS ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<Double>, Vector256<Double>, Vector256<Double>)
- Origine:
- Avx.cs
- Origine:
- Avx.cs
- Origine:
- Avx.cs
__m256d _mm256_blendv_pd (__m256d a, __m256d b, __m256d mask)
VBLENDVPD ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<double> BlendVariable(System::Runtime::Intrinsics::Vector256<double> left, System::Runtime::Intrinsics::Vector256<double> right, System::Runtime::Intrinsics::Vector256<double> mask);
public static System.Runtime.Intrinsics.Vector256<double> BlendVariable (System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, System.Runtime.Intrinsics.Vector256<double> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Shared Function BlendVariable (left As Vector256(Of Double), right As Vector256(Of Double), mask As Vector256(Of Double)) As Vector256(Of Double)
Parametri
Restituisce
Si applica a
BlendVariable(Vector256<Single>, Vector256<Single>, Vector256<Single>)
- Origine:
- Avx.cs
- Origine:
- Avx.cs
- Origine:
- Avx.cs
__m256 _mm256_blendv_ps (__m256 a, __m256 b, __m256 mask)
VBLENDVPS ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<float> BlendVariable(System::Runtime::Intrinsics::Vector256<float> left, System::Runtime::Intrinsics::Vector256<float> right, System::Runtime::Intrinsics::Vector256<float> mask);
public static System.Runtime.Intrinsics.Vector256<float> BlendVariable (System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, System.Runtime.Intrinsics.Vector256<float> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Shared Function BlendVariable (left As Vector256(Of Single), right As Vector256(Of Single), mask As Vector256(Of Single)) As Vector256(Of Single)