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Sve.GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting Metodo

Definizione

Overload

GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<UInt64>, Int16*, Vector<UInt64>)
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<UInt32>, Int16*, Vector<UInt32>)
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<UInt32>, Int16*, Vector<Int32>)
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<UInt64>, Int16*, Vector<Int64>)
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<Int64>, Int16*, Vector<Int64>)
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<Int32>, Int16*, Vector<UInt32>)
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<Int32>, Int16*, Vector<Int32>)
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<Int64>, Int16*, Vector<UInt64>)

GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<UInt64>, Int16*, Vector<UInt64>)

public:
 static System::Numerics::Vector<System::UInt64> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, short* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<ulong> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<ulong> mask, short* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<int16> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>

Parametri

mask
Vector<UInt64>
address
Int16*
offsets
Vector<UInt64>

Restituisce

Si applica a

GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<UInt32>, Int16*, Vector<UInt32>)

public:
 static System::Numerics::Vector<System::UInt32> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, short* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<uint> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<uint> mask, short* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<int16> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>

Parametri

mask
Vector<UInt32>
address
Int16*
offsets
Vector<UInt32>

Restituisce

Si applica a

GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<UInt32>, Int16*, Vector<Int32>)

public:
 static System::Numerics::Vector<System::UInt32> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, short* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<uint> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<uint> mask, short* address, System.Numerics.Vector<int> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<int16> * System.Numerics.Vector<int> -> System.Numerics.Vector<uint32>

Parametri

mask
Vector<UInt32>
address
Int16*
offsets
Vector<Int32>

Restituisce

Si applica a

GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<UInt64>, Int16*, Vector<Int64>)

public:
 static System::Numerics::Vector<System::UInt64> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, short* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<ulong> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<ulong> mask, short* address, System.Numerics.Vector<long> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<int16> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>

Parametri

mask
Vector<UInt64>
address
Int16*
offsets
Vector<Int64>

Restituisce

Si applica a

GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<Int64>, Int16*, Vector<Int64>)

public:
 static System::Numerics::Vector<long> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<long> mask, short* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<long> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<long> mask, short* address, System.Numerics.Vector<long> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int16> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>

Parametri

mask
Vector<Int64>
address
Int16*
offsets
Vector<Int64>

Restituisce

Si applica a

GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<Int32>, Int16*, Vector<UInt32>)

public:
 static System::Numerics::Vector<int> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<int> mask, short* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<int> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<int> mask, short* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<int16> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<int>

Parametri

mask
Vector<Int32>
address
Int16*
offsets
Vector<UInt32>

Restituisce

Si applica a

GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<Int32>, Int16*, Vector<Int32>)

public:
 static System::Numerics::Vector<int> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<int> mask, short* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<int> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<int> mask, short* address, System.Numerics.Vector<int> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<int16> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>

Parametri

mask
Vector<Int32>
address
Int16*
offsets
Vector<Int32>

Restituisce

Si applica a

GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<Int64>, Int16*, Vector<UInt64>)

public:
 static System::Numerics::Vector<long> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<long> mask, short* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<long> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<long> mask, short* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int16> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>

Parametri

mask
Vector<Int64>
address
Int16*
offsets
Vector<UInt64>

Restituisce

Si applica a