GL.Apple.CopyTextureLevel Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
CopyTextureLevel(Int32, Int32, Int32, Int32) | |
CopyTextureLevel(UInt32, UInt32, Int32, Int32) |
CopyTextureLevel(Int32, Int32, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCopyTextureLevelsAPPLE", Version="3.0")]
public static void CopyTextureLevel (int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount);
static member CopyTextureLevel : int * int * int * int -> unit
Parametri
- destinationTexture
- Int32
- sourceTexture
- Int32
- sourceBaseLevel
- Int32
- sourceLevelCount
- Int32
- Attributi
Si applica a
CopyTextureLevel(UInt32, UInt32, Int32, Int32)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCopyTextureLevelsAPPLE", Version="3.0")]
[System.CLSCompliant(false)]
public static void CopyTextureLevel (uint destinationTexture, uint sourceTexture, int sourceBaseLevel, int sourceLevelCount);
static member CopyTextureLevel : uint32 * uint32 * int * int -> unit
Parametri
- destinationTexture
- UInt32
- sourceTexture
- UInt32
- sourceBaseLevel
- Int32
- sourceLevelCount
- Int32
- Attributi