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MDLCamera.LookAt Metodo

Definizione

Overload

LookAt(Vector3)

Punta la fotocamera a focusPosition.

LookAt(Vector3, Vector3)

Sposta la fotocamera in frome lo punta a focusPosition.

LookAt(Vector3)

Punta la fotocamera a focusPosition.

[Foundation.Export("lookAt:")]
public virtual void LookAt (OpenTK.Vector3 focusPosition);
abstract member LookAt : OpenTK.Vector3 -> unit
override this.LookAt : OpenTK.Vector3 -> unit

Parametri

focusPosition
Vector3
Attributi

Si applica a

LookAt(Vector3, Vector3)

Sposta la fotocamera in frome lo punta a focusPosition.

[Foundation.Export("lookAt:from:")]
public virtual void LookAt (OpenTK.Vector3 focusPosition, OpenTK.Vector3 cameraPosition);
abstract member LookAt : OpenTK.Vector3 * OpenTK.Vector3 -> unit
override this.LookAt : OpenTK.Vector3 * OpenTK.Vector3 -> unit

Parametri

focusPosition
Vector3
cameraPosition
Vector3
Attributi

Si applica a