Audio Constructors
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
Audio() |
Initializes a new instance of the Audio class. |
Audio(String, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>) |
Initializes a new instance of the Audio class. |
Audio()
Initializes a new instance of the Audio class.
public Audio ();
Public Sub New ()
Applies to
Audio(String, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>)
Initializes a new instance of the Audio class.
public Audio (string label = default, int? channels = default, int? samplingRate = default, int? bitrate = default);
new Microsoft.Azure.Management.Media.Models.Audio : string * Nullable<int> * Nullable<int> * Nullable<int> -> Microsoft.Azure.Management.Media.Models.Audio
Public Sub New (Optional label As String = Nothing, Optional channels As Nullable(Of Integer) = Nothing, Optional samplingRate As Nullable(Of Integer) = Nothing, Optional bitrate As Nullable(Of Integer) = Nothing)
Parameters
- label
- String
An optional label for the codec. The label can be used to control muxing behavior.
Applies to
Collabora con noi su GitHub
L'origine di questo contenuto è disponibile in GitHub, in cui è anche possibile creare ed esaminare i problemi e le richieste pull. Per ulteriori informazioni, vedere la guida per i collaboratori.