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MPSRayIntersector Costruttori

Definizione

Overload

MPSRayIntersector(NSCoder)
MPSRayIntersector(NSObjectFlag)
MPSRayIntersector(IMTLDevice)
MPSRayIntersector(IntPtr)
MPSRayIntersector(NSCoder, IMTLDevice)

MPSRayIntersector(NSCoder)

[Foundation.Export("initWithCoder:")]
[ObjCRuntime.DesignatedInitializer]
public MPSRayIntersector(Foundation.NSCoder coder);
new MetalPerformanceShaders.MPSRayIntersector : Foundation.NSCoder -> MetalPerformanceShaders.MPSRayIntersector

Parametri

coder
NSCoder
Attributi

Si applica a

MPSRayIntersector(NSObjectFlag)

protected MPSRayIntersector(Foundation.NSObjectFlag t);
new MetalPerformanceShaders.MPSRayIntersector : Foundation.NSObjectFlag -> MetalPerformanceShaders.MPSRayIntersector

Parametri

Si applica a

MPSRayIntersector(IMTLDevice)

[Foundation.Export("initWithDevice:")]
[ObjCRuntime.DesignatedInitializer]
public MPSRayIntersector(Metal.IMTLDevice device);
new MetalPerformanceShaders.MPSRayIntersector : Metal.IMTLDevice -> MetalPerformanceShaders.MPSRayIntersector

Parametri

device
IMTLDevice
Attributi

Si applica a

MPSRayIntersector(IntPtr)

protected internal MPSRayIntersector(IntPtr handle);
new MetalPerformanceShaders.MPSRayIntersector : nativeint -> MetalPerformanceShaders.MPSRayIntersector

Parametri

handle
IntPtr

nativeint

Si applica a

MPSRayIntersector(NSCoder, IMTLDevice)

[Foundation.Export("initWithCoder:device:")]
[ObjCRuntime.DesignatedInitializer]
public MPSRayIntersector(Foundation.NSCoder aDecoder, Metal.IMTLDevice device);
new MetalPerformanceShaders.MPSRayIntersector : Foundation.NSCoder * Metal.IMTLDevice -> MetalPerformanceShaders.MPSRayIntersector

Parametri

aDecoder
NSCoder
device
IMTLDevice
Attributi

Si applica a