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structure CD3D11_DEPTH_STENCIL_DESC (d3d11.h)

Représente une structure profondeur-gabarit-état et fournit des méthodes pratiques pour créer des structures profondeur-gabarit-état.

Syntaxe

struct CD3D11_DEPTH_STENCIL_DESC : D3D11_DEPTH_STENCIL_DESC {
  void CD3D11_DEPTH_STENCIL_DESC();
  void CD3D11_DEPTH_STENCIL_DESC(
    const D3D11_DEPTH_STENCIL_DESC & o
  );
  void CD3D11_DEPTH_STENCIL_DESC(
    CD3D11_DEFAULT unnamedParam1
  );
  void CD3D11_DEPTH_STENCIL_DESC(
    BOOL                   depthEnable,
    D3D11_DEPTH_WRITE_MASK depthWriteMask,
    D3D11_COMPARISON_FUNC  depthFunc,
    BOOL                   stencilEnable,
    UINT8                  stencilReadMask,
    UINT8                  stencilWriteMask,
    D3D11_STENCIL_OP       frontStencilFailOp,
    D3D11_STENCIL_OP       frontStencilDepthFailOp,
    D3D11_STENCIL_OP       frontStencilPassOp,
    D3D11_COMPARISON_FUNC  frontStencilFunc,
    D3D11_STENCIL_OP       backStencilFailOp,
    D3D11_STENCIL_OP       backStencilDepthFailOp,
    D3D11_STENCIL_OP       backStencilPassOp,
    D3D11_COMPARISON_FUNC  backStencilFunc
  );
  void ~CD3D11_DEPTH_STENCIL_DESC();
};

Héritage

La structure CD3D11_DEPTH_STENCIL_DESC implémente D3D11_DEPTH_STENCIL_DESC.

Membres

void CD3D11_DEPTH_STENCIL_DESC()

Instancie une nouvelle instance d’une structure de CD3D11_DEPTH_STENCIL_DESC non initialisée.

void CD3D11_DEPTH_STENCIL_DESC( const D3D11_DEPTH_STENCIL_DESC & o)

Instancie une nouvelle instance d’une structure CD3D11_DEPTH_STENCIL_DESC initialisée avec une structure D3D11_DEPTH_STENCIL_DESC.

void CD3D11_DEPTH_STENCIL_DESC( CD3D11_DEFAULT unnamedParam1)

Instancie une nouvelle instance d’une structure CD3D11_DEPTH_STENCIL_DESC qui est initialisée avec des valeurs d’état de profondeur-gabarit par défaut.

void CD3D11_DEPTH_STENCIL_DESC( BOOL depthEnable, D3D11_DEPTH_WRITE_MASK depthWriteMask, D3D11_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D11_STENCIL_OP frontStencilFailOp, D3D11_STENCIL_OP frontStencilDepthFailOp, D3D11_STENCIL_OP frontStencilPassOp, D3D11_COMPARISON_FUNC frontStencilFunc, D3D11_STENCIL_OP backStencilFailOp, D3D11_STENCIL_OP backStencilDepthFailOp, D3D11_STENCIL_OP backStencilPassOp, D3D11_COMPARISON_FUNC backStencilFunc)

void ~CD3D11_DEPTH_STENCIL_DESC()

Détruit une instance d’une structure CD3D11_DEPTH_STENCIL_DESC.

Remarques

Voici comment D3D11.h définit CD3D11_DEPTH_STENCIL_DESC :

struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC
{
    CD3D11_DEPTH_STENCIL_DESC()
    {}
    explicit CD3D11_DEPTH_STENCIL_DESC( const D3D11_DEPTH_STENCIL_DESC& o ) :
        D3D11_DEPTH_STENCIL_DESC( o )
    {}
    explicit CD3D11_DEPTH_STENCIL_DESC( CD3D11_DEFAULT )
    {
        DepthEnable = TRUE;
        DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
        DepthFunc = D3D11_COMPARISON_LESS;
        StencilEnable = FALSE;
        StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
        StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
        const D3D11_DEPTH_STENCILOP_DESC defaultStencilOp =
        { D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS };
        FrontFace = defaultStencilOp;
        BackFace = defaultStencilOp;
    }
    explicit CD3D11_DEPTH_STENCIL_DESC(
        BOOL depthEnable,
        D3D11_DEPTH_WRITE_MASK depthWriteMask,
        D3D11_COMPARISON_FUNC depthFunc,
        BOOL stencilEnable,
        UINT8 stencilReadMask,
        UINT8 stencilWriteMask,
        D3D11_STENCIL_OP frontStencilFailOp,
        D3D11_STENCIL_OP frontStencilDepthFailOp,
        D3D11_STENCIL_OP frontStencilPassOp,
        D3D11_COMPARISON_FUNC frontStencilFunc,
        D3D11_STENCIL_OP backStencilFailOp,
        D3D11_STENCIL_OP backStencilDepthFailOp,
        D3D11_STENCIL_OP backStencilPassOp,
        D3D11_COMPARISON_FUNC backStencilFunc )
    {
        DepthEnable = depthEnable;
        DepthWriteMask = depthWriteMask;
        DepthFunc = depthFunc;
        StencilEnable = stencilEnable;
        StencilReadMask = stencilReadMask;
        StencilWriteMask = stencilWriteMask;
        FrontFace.StencilFailOp = frontStencilFailOp;
        FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
        FrontFace.StencilPassOp = frontStencilPassOp;
        FrontFace.StencilFunc = frontStencilFunc;
        BackFace.StencilFailOp = backStencilFailOp;
        BackFace.StencilDepthFailOp = backStencilDepthFailOp;
        BackFace.StencilPassOp = backStencilPassOp;
        BackFace.StencilFunc = backStencilFunc;
    }
    ~CD3D11_DEPTH_STENCIL_DESC() {}
    operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }
};

Configuration requise

   
Client minimal pris en charge Windows 7 [applications de bureau | Applications UWP]
Serveur minimal pris en charge Windows Server 2008 R2 [applications de bureau | Applications UWP]
En-tête d3d11.h

Voir aussi

Structures d’assistance CD3D11