structure D3D12DDI_COALESCING_LAUNCH_NODE_PROPERTIES_0084 (d3d12umddi.h)
Utilisez D3D12DDI_COALESCING_LAUNCH_NODE_PROPERTIES_0108 à la place.
Syntaxe
typedef struct D3D12DDI_COALESCING_LAUNCH_NODE_PROPERTIES_0084 {
D3D12DDI_NODE_ID_0084 FinalName;
BOOL bProgramEntry;
D3D12DDI_NODE_IO_KIND_0084 InputNodeIOKind;
UINT InputNodeIOFlags;
UINT InputRecordSizeInBytes;
UINT InputMaxRecordArraySize;
UINT GroupSharedUsageInBytes;
UINT MaxRecursionDepth;
const UINT *pLocalRootArgumentsTableIndex;
const UINT *pShareInputOfNodeIndex;
UINT NumInputNodeIndices;
const UINT *pInputNodeIndices;
UINT NumNodesSharingInputWithThisNode;
const UINT *pIndicesOfNodesSharingInputWithThisNode;
UINT NumOutputs;
const D3D12DDI_NODE_OUTPUT_0084 *pOutputs;
} D3D12DDI_COALESCING_LAUNCH_NODE_PROPERTIES_0084;
Membres
FinalName
bProgramEntry
InputNodeIOKind
InputNodeIOFlags
InputRecordSizeInBytes
InputMaxRecordArraySize
GroupSharedUsageInBytes
MaxRecursionDepth
pLocalRootArgumentsTableIndex
pShareInputOfNodeIndex
NumInputNodeIndices
pInputNodeIndices
NumNodesSharingInputWithThisNode
pIndicesOfNodesSharingInputWithThisNode
NumOutputs
pOutputs
Remarques
Pour plus d’informations, consultez Graphiques de travail.
Configuration requise
Condition requise | Valeur |
---|---|
Client minimal pris en charge | Windows 11, version 24H2 (WDDM 3.2) |
En-tête | d3d12umddi.h |