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structure D3D12DDI_SHADER_NODE_0084 (d3d12umddi.h)

Utilisez D3D12DDI_SHADER_NODE_0108 à la place.

Syntaxe

typedef struct D3D12DDI_SHADER_NODE_0084 {
  LPCWSTR                            Shader;
  D3D12DDI_NODE_PROPERTIES_TYPE_0084 PropertiesType;
  union {
    const D3D12DDI_BROADCASTING_LAUNCH_NODE_PROPERTIES_0084 *pBroadcastingLaunchNodeProperties;
    const D3D12DDI_COALESCING_LAUNCH_NODE_PROPERTIES_0084   *pCoalescingLaunchNodeProperties;
    const D3D12DDI_THREAD_LAUNCH_NODE_PROPERTIES_0084       *pThreadLaunchNodeProperties;
  };
} D3D12DDI_SHADER_NODE_0084;

Membres

Shader

PropertiesType

pBroadcastingLaunchNodeProperties

pCoalescingLaunchNodeProperties

pThreadLaunchNodeProperties

Remarques

Pour plus d’informations, consultez graphiques Work.

Exigences

Exigence Valeur
client minimum pris en charge Windows 11, version 24H2 (WDDM 3.2)
d’en-tête d3d12umddi.h