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D3D12DDI_SHADER_NODE_0084 structure (d3d12umddi.h)

Utilisez D3D12DDI_SHADER_NODE_0108 à la place.

Syntaxe

typedef struct D3D12DDI_SHADER_NODE_0084 {
  LPCWSTR                            Shader;
  D3D12DDI_NODE_PROPERTIES_TYPE_0084 PropertiesType;
  union {
    const D3D12DDI_BROADCASTING_LAUNCH_NODE_PROPERTIES_0084 *pBroadcastingLaunchNodeProperties;
    const D3D12DDI_COALESCING_LAUNCH_NODE_PROPERTIES_0084   *pCoalescingLaunchNodeProperties;
    const D3D12DDI_THREAD_LAUNCH_NODE_PROPERTIES_0084       *pThreadLaunchNodeProperties;
  };
} D3D12DDI_SHADER_NODE_0084;

Membres

Shader

PropertiesType

pBroadcastingLaunchNodeProperties

pCoalescingLaunchNodeProperties

pThreadLaunchNodeProperties

Remarques

Pour plus d’informations, consultez Graphiques de travail.

Configuration requise

Condition requise Valeur
Client minimal pris en charge Windows 11, version 24H2 (WDDM 3.2)
En-tête d3d12umddi.h