LegacyGipGameControllerProvider.BatteryKind Propriété
Définition
Important
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Obtient le type de batterie du contrôleur.
public:
property GameControllerBatteryKind BatteryKind { GameControllerBatteryKind get(); };
GameControllerBatteryKind BatteryKind();
public GameControllerBatteryKind BatteryKind { get; }
var gameControllerBatteryKind = legacyGipGameControllerProvider.batteryKind;
Public ReadOnly Property BatteryKind As GameControllerBatteryKind
Valeur de propriété
Type de batterie dans le contrôleur.
Exemples
public void EnumerateControllerProperties()
{
foreach (Gamepad gamepad in Gamepad.Gamepads)
{
// Create the provider
LegacyGipGameControllerProvider legacyGipGameControllerProvider =
LegacyGipGameControllerProvider.FromGameController(gamepad);
if (legacyGipGameControllerProvider == null)
{
// Not every gamepad is a legacy GIP game controller, continue enumerating
continue;
}
// Check properties
GameControllerBatteryChargingState chargeState =
legacyGipGameControllerProvider.BatteryChargingState;
GameControllerBatteryKind batteryKind =
legacyGipGameControllerProvider.BatteryKind;
GameControllerBatteryLevel batteryLevel =
legacyGipGameControllerProvider.BatteryLevel;
bool isOldFirmwareCorrupted =
legacyGipGameControllerProvider.IsFirmwareCorrupted;
bool isNewFirmwareCorrupted =
legacyGipGameControllerProvider.GetDeviceFirmwareCorruptionState()
!= GameControllerFirmwareCorruptReason.NotCorrupt;
bool isSynthetic = legacyGipGameControllerProvider.IsSyntheticDevice;
byte[] extendedDeviceInfo = legacyGipGameControllerProvider.GetExtendedDeviceInfo();
// Check for a particular GIP interface
bool supportsSomeCustomInterface =
legacyGipGameControllerProvider.IsInterfaceSupported(
new Guid(
0xaaaaaaaa, 0xbbbb, 0xcccc, 0xe, 0xf, 0x1, 0x2, 0x3, 0x4, 0x5, 0x6));
IReadOnlyList<string> preferredTypes =
legacyGipGameControllerProvider.PreferredTypes;
bool isGamepad = preferredTypes.Contains("Windows.Xbox.Input.Gamepad");
bool isHeadset = preferredTypes.Contains("Windows.Xbox.Input.Headset");
// Change the LED to half brightness
legacyGipGameControllerProvider.SetHomeLedIntensity(50);
}
}