RolePlayerPositionChangeRule Class
Represents a rule that is called when a model element that is assigned to a specific role changes position in a multiple relationship.
Inheritance Hierarchy
System.Object
Microsoft.VisualStudio.Modeling.Rule
Microsoft.VisualStudio.Modeling.RolePlayerPositionChangeRule
Namespace: Microsoft.VisualStudio.Modeling
Assembly: Microsoft.VisualStudio.Modeling.Sdk.10.0 (in Microsoft.VisualStudio.Modeling.Sdk.10.0.dll)
Syntax
'Déclaration
Public MustInherit Class RolePlayerPositionChangeRule _
Inherits Rule
public abstract class RolePlayerPositionChangeRule : Rule
public ref class RolePlayerPositionChangeRule abstract : public Rule
[<AbstractClass>]
type RolePlayerPositionChangeRule =
class
inherit Rule
end
public abstract class RolePlayerPositionChangeRule extends Rule
The RolePlayerPositionChangeRule type exposes the following members.
Constructors
Name | Description | |
---|---|---|
RolePlayerPositionChangeRule |
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Properties
Name | Description | |
---|---|---|
FireBefore | true if this rule will be executed before the change occurs. (Inherited from Rule.) | |
FireImmediately | true if this rule will execute immediately the change occurs. (Inherited from Rule.) | |
FireOnLocalCommit | true if this rule will execute when the current transaction commits. (Inherited from Rule.) | |
FireOnTopLevelCommit | true if this rule will execute when the top level transaction commits. (Inherited from Rule.) | |
FireTime | Gets or sets when the rule should execute. Normally set by the RuleOn attribute. (Inherited from Rule.) | |
IsEnabled | Gets or sets whether the rule is enabled. Normally true by default, but you can initialize it to false in the RuleOn attribute. (Inherited from Rule.) | |
Priority | Gets the priority that is assigned to the rule. Helps to determine the order in which rules are executed at the end of a transaction. (Inherited from Rule.) |
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Methods
Name | Description | |
---|---|---|
CompareTo(Object) | Compares the rule to another object. (Inherited from Rule.) | |
CompareTo(Rule) | Compares the rule to another rule by their IDs. (Inherited from Rule.) | |
Equals(Object) | Verifies whether the rule is equal to another object. (Inherited from Rule.) | |
Equals(Rule) | Verifies whether a rule is equal to another rule. (Inherited from Rule.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Gets the hash code for the rule. (Inherited from Rule.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
RolePlayerPositionChanged | Override this method to define the rule. | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
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Remarks
A RuleOnAttribute attribute indicates the type of element the rule works on and when the rule should be raised.
Examples
For more information and examples, see Rules Propagate Changes Within the Model.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
See Also
Reference
Microsoft.VisualStudio.Modeling Namespace