WebReference.ProxyCode Propriété
Définition
Important
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Obtient l'espace de noms du code associé à la référence Web.
public:
property System::CodeDom::CodeNamespace ^ ProxyCode { System::CodeDom::CodeNamespace ^ get(); };
public System.CodeDom.CodeNamespace ProxyCode { get; }
member this.ProxyCode : System.CodeDom.CodeNamespace
Public ReadOnly Property ProxyCode As CodeNamespace
Valeur de propriété
CodeNamespace dans lequel le code proxy sera généré lorsque la méthode GenerateWebReferences(WebReferenceCollection, CodeDomProvider, CodeCompileUnit, WebReferenceOptions) sera appelée.
Exemples
L'exemple de code suivant montre comment utiliser la propriété ProxyCode.
// Read in a WSDL service description.
string url = "http://www.contoso.com/Example/WebService.asmx?WSDL";
XmlTextReader reader = new XmlTextReader(url);
ServiceDescription wsdl = ServiceDescription.Read(reader);
// Create a WSDL collection.
DiscoveryClientDocumentCollection wsdlCollection =
new DiscoveryClientDocumentCollection();
wsdlCollection.Add(url, wsdl);
// Create a namespace.
CodeNamespace proxyNamespace = new CodeNamespace("ExampleNamespace");
// Create a web reference using the WSDL collection.
string baseUrl = "http://www.contoso.com";
string urlKey = "ExampleUrlKey";
string protocolName = "Soap12";
WebReference reference = new WebReference(
wsdlCollection, proxyNamespace, protocolName, urlKey, baseUrl);
// Print some information about the web reference.
Console.WriteLine("The WebReference object contains {0} document(s).",
reference.Documents.Count);
Console.WriteLine("The protocol name is {0}.", reference.ProtocolName);
Console.WriteLine("The base URL is {0}.", reference.AppSettingBaseUrl);
Console.WriteLine("The URL key is {0}.", reference.AppSettingUrlKey);
// Print some information about the proxy code namespace.
Console.WriteLine("The proxy code namespace is {0}.",
reference.ProxyCode.Name);
// Print some information about the validation warnings.
Console.WriteLine("There are {0} validation warnings.",
reference.ValidationWarnings.Count);
// Print some information about the warnings.
if (reference.Warnings == 0)
{
Console.WriteLine("There are no warnings.");
}
else
{
Console.WriteLine("Warnings: " + reference.Warnings);
}