Avx512F.VL.AlignRight32 Méthode
Définition
Important
Certaines informations portent sur la préversion du produit qui est susceptible d’être en grande partie modifiée avant sa publication. Microsoft exclut toute garantie, expresse ou implicite, concernant les informations fournies ici.
Surcharges
AlignRight32(Vector128<Int32>, Vector128<Int32>, Byte) |
__m128i _mm_alignr_epi32 (__m128i a, __m128i b, const int count) VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8 |
AlignRight32(Vector128<UInt32>, Vector128<UInt32>, Byte) |
__m128i _mm_alignr_epi32 (__m128i a, __m128i b, const int count) VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8 |
AlignRight32(Vector256<Int32>, Vector256<Int32>, Byte) |
__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, const int count) VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8 |
AlignRight32(Vector256<UInt32>, Vector256<UInt32>, Byte) |
__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, const int count) VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8 |
AlignRight32(Vector128<Int32>, Vector128<Int32>, Byte)
- Source:
- Avx512F.cs
- Source:
- Avx512F.cs
__m128i _mm_alignr_epi32 (__m128i a, __m128i b, const int count)
VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector128<int> AlignRight32(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector128<int> AlignRight32 (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * byte -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function AlignRight32 (left As Vector128(Of Integer), right As Vector128(Of Integer), mask As Byte) As Vector128(Of Integer)
Paramètres
- mask
- Byte
Retours
S’applique à
AlignRight32(Vector128<UInt32>, Vector128<UInt32>, Byte)
- Source:
- Avx512F.cs
- Source:
- Avx512F.cs
__m128i _mm_alignr_epi32 (__m128i a, __m128i b, const int count)
VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> AlignRight32(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector128<uint> AlignRight32 (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * byte -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function AlignRight32 (left As Vector128(Of UInteger), right As Vector128(Of UInteger), mask As Byte) As Vector128(Of UInteger)
Paramètres
- mask
- Byte
Retours
S’applique à
AlignRight32(Vector256<Int32>, Vector256<Int32>, Byte)
- Source:
- Avx512F.cs
- Source:
- Avx512F.cs
__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, const int count)
VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector256<int> AlignRight32(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<int> AlignRight32 (System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * byte -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function AlignRight32 (left As Vector256(Of Integer), right As Vector256(Of Integer), mask As Byte) As Vector256(Of Integer)
Paramètres
- mask
- Byte
Retours
S’applique à
AlignRight32(Vector256<UInt32>, Vector256<UInt32>, Byte)
- Source:
- Avx512F.cs
- Source:
- Avx512F.cs
__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, const int count)
VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> AlignRight32(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<uint> AlignRight32 (System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * byte -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function AlignRight32 (left As Vector256(Of UInteger), right As Vector256(Of UInteger), mask As Byte) As Vector256(Of UInteger)
Paramètres
- mask
- Byte