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Console.Beep Méthode

Définition

Lit le son d'un signal sonore via le haut-parleur de la console.

Surcharges

Beep()

Lit le son d'un signal sonore via le haut-parleur de la console.

Beep(Int32, Int32)

Lit le son d'un signal sonore à la fréquence et pendant la durée spécifiées, via le haut-parleur de la console.

Beep()

Source:
Console.cs
Source:
Console.cs
Source:
Console.cs

Lit le son d'un signal sonore via le haut-parleur de la console.

public:
 static void Beep();
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
public static void Beep ();
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
[System.Runtime.Versioning.UnsupportedOSPlatform("android")]
[System.Runtime.Versioning.UnsupportedOSPlatform("ios")]
[System.Runtime.Versioning.UnsupportedOSPlatform("tvos")]
public static void Beep ();
public static void Beep ();
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
static member Beep : unit -> unit
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("android")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("ios")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("tvos")>]
static member Beep : unit -> unit
static member Beep : unit -> unit
Public Shared Sub Beep ()
Attributs

Exceptions

Cette méthode a été exécutée sur un serveur, tel que SQL Server, qui n’autorise pas l’accès à l’interface utilisateur.

Exemples

L’exemple suivant illustre la Beep méthode. L’exemple accepte un nombre compris entre 1 et 9 comme argument de ligne de commande et lit le bip ce nombre de fois.

// This example demonstrates the Console.Beep() method.
using namespace System;
int main()
{
   array<String^>^args = Environment::GetCommandLineArgs();
   int x = 0;
   
   //
   if ( (args->Length == 2) && (Int32::TryParse( args[ 1 ],  x )) && ((x >= 1) && (x <= 9)) )
   {
      for ( int i = 1; i <= x; i++ )
      {
         Console::WriteLine( "Beep number {0}.", i );
         Console::Beep();

      }
   }
   else
      Console::WriteLine( "Usage: Enter the number of times (between 1 and 9) to beep." );
}

/*
This example produces the following results:

>beep
Usage: Enter the number of times (between 1 and 9) to beep

>beep 9
Beep number 1.
Beep number 2.
Beep number 3.
Beep number 4.
Beep number 5.
Beep number 6.
Beep number 7.
Beep number 8.
Beep number 9.

*/
// This example demonstrates the Console.Beep() method.
using System;

class Sample
{
    public static void Main(String[] args)
    {
    int x = 0;
//
    if ((args.Length == 1) &&
        (Int32.TryParse(args[0], out x)) &&
        ((x >= 1) && (x <= 9)))
        {
        for (int i = 1; i <= x; i++)
            {
            Console.WriteLine("Beep number {0}.", i);
            Console.Beep();
            }
        }
    else
        {
            Console.WriteLine("Usage: Enter the number of times (between 1 and 9) to beep.");
        }
    }
}
/*
This example produces the following results:

>beep
Usage: Enter the number of times (between 1 and 9) to beep

>beep 9
Beep number 1.
Beep number 2.
Beep number 3.
Beep number 4.
Beep number 5.
Beep number 6.
Beep number 7.
Beep number 8.
Beep number 9.

*/
// This example demonstrates the Console.Beep() method.
open System

[<EntryPoint>]
let main args =
    if args.Length = 1 then
        match Int32.TryParse args[0] with
        | true, x when x >= 1 && x <= 9 ->
            for i = 1 to x do
                Console.WriteLine $"Beep number {i}."
                Console.Beep()
        | _ ->
            Console.WriteLine "Usage: Enter the number of times (between 1 and 9) to beep." 
    else
        Console.WriteLine "Usage: Enter the number of times (between 1 and 9) to beep."

    0

// This example produces the following results:

// >beep
// Usage: Enter the number of times (between 1 and 9) to beep

// >beep 9
// Beep number 1.
// Beep number 2.
// Beep number 3.
// Beep number 4.
// Beep number 5.
// Beep number 6.
// Beep number 7.
// Beep number 8.
// Beep number 9.
' This example demonstrates the Console.Beep() method.
Class Sample
   Public Shared Sub Main(args() As String)
      Dim x As Integer = 0
      Dim i As Integer
      '
      If      (args.Length = 1) _
      AndAlso (Int32.TryParse(args(0), x) = True) _
      AndAlso ((x >= 1) AndAlso (x <= 9)) Then
         For i = 1 To x
            Console.WriteLine("Beep number {0}.", i)
            Console.Beep()
         Next i
      Else
         Console.WriteLine("Usage: Enter the number of times (between 1 and 9) to beep.")
      End If
   End Sub
End Class
'
'This example produces the following results:
'
'>beep
'Usage: Enter the number of times (between 1 and 9) to beep
'
'>beep 9
'Beep number 1.
'Beep number 2.
'Beep number 3.
'Beep number 4.
'Beep number 5.
'Beep number 6.
'Beep number 7.
'Beep number 8.
'Beep number 9.
'

Remarques

Par défaut, le bip est lu à une fréquence de 800 hertz pendant une durée de 200 millisecondes.

Beep encapsule un appel à la fonction Beep Windows. La Beep production d’un son sur les versions de Windows antérieures à Windows 7 dépend de la présence d’une puce de minuteur d’intervalle programmable 8254. À compter de Windows 7, cela dépend du périphérique audio par défaut.

S’applique à

Beep(Int32, Int32)

Source:
Console.cs
Source:
Console.cs
Source:
Console.cs

Lit le son d'un signal sonore à la fréquence et pendant la durée spécifiées, via le haut-parleur de la console.

public:
 static void Beep(int frequency, int duration);
[System.Runtime.Versioning.SupportedOSPlatform("windows")]
public static void Beep (int frequency, int duration);
public static void Beep (int frequency, int duration);
[<System.Runtime.Versioning.SupportedOSPlatform("windows")>]
static member Beep : int * int -> unit
static member Beep : int * int -> unit
Public Shared Sub Beep (frequency As Integer, duration As Integer)

Paramètres

frequency
Int32

Fréquence du signal sonore, comprise entre 37 et 32 767 hertz.

duration
Int32

Durée du signal sonore mesurée en millisecondes.

Attributs

Exceptions

frequency est inférieur à 37 ou supérieur à 32 767 hertz.

- ou -

duration est inférieur ou égal à zéro.

Cette méthode a été exécutée sur un serveur, tel que SQL Server, qui n’autorise pas l’accès à la console.

Le système d’exploitation actuel n’est pas Windows.

Exemples

Cet exemple illustre la Beep méthode en lisant les premières notes d’une chanson via le haut-parleur de la console.

// This example demonstrates the Console.Beep(Int32, Int32) method
using namespace System;
using namespace System::Threading;
ref class Sample
{
protected:

   // Define the frequencies of notes in an octave, as well as 
   // silence (rest).
   enum class Tone
   {
      REST = 0,
      GbelowC = 196,
      A = 220,
      Asharp = 233,
      B = 247,
      C = 262,
      Csharp = 277,
      D = 294,
      Dsharp = 311,
      E = 330,
      F = 349,
      Fsharp = 370,
      G = 392,
      Gsharp = 415
   };


   // Define the duration of a note in units of milliseconds.
   enum class Duration
   {
      WHOLE = 1600,
      HALF = Duration::WHOLE / 2,
      QUARTER = Duration::HALF / 2,
      EIGHTH = Duration::QUARTER / 2,
      SIXTEENTH = Duration::EIGHTH / 2
   };


public:

   // Define a note as a frequency (tone) and the amount of 
   // time (duration) the note plays.
   value struct Note
   {
   public:
      Tone toneVal;
      Duration durVal;

      // Define a constructor to create a specific note.
      Note( Tone frequency, Duration time )
      {
         toneVal = frequency;
         durVal = time;
      }


      property Tone NoteTone 
      {

         // Define properties to return the note's tone and duration.
         Tone get()
         {
            return toneVal;
         }

      }

      property Duration NoteDuration 
      {
         Duration get()
         {
            return durVal;
         }

      }

   };


protected:

   // Play the notes in a song.
   static void Play( array<Note>^ tune )
   {
      System::Collections::IEnumerator^ myEnum = tune->GetEnumerator();
      while ( myEnum->MoveNext() )
      {
         Note n =  *safe_cast<Note ^>(myEnum->Current);
         if ( n.NoteTone == Tone::REST )
                  Thread::Sleep( (int)n.NoteDuration );
         else
                  Console::Beep( (int)n.NoteTone, (int)n.NoteDuration );
      }
   }


public:
   static void Main()
   {
      
      // Declare the first few notes of the song, "Mary Had A Little Lamb".
      array<Note>^ Mary = {Note( Tone::B, Duration::QUARTER ),Note( Tone::A, Duration::QUARTER ),Note( Tone::GbelowC, Duration::QUARTER ),Note( Tone::A, Duration::QUARTER ),Note( Tone::B, Duration::QUARTER ),Note( Tone::B, Duration::QUARTER ),Note( Tone::B, Duration::HALF ),Note( Tone::A, Duration::QUARTER ),Note( Tone::A, Duration::QUARTER ),Note( Tone::A, Duration::HALF ),Note( Tone::B, Duration::QUARTER ),Note( Tone::D, Duration::QUARTER ),Note( Tone::D, Duration::HALF )};
      
      // Play the song
      Play( Mary );
   }

};

int main()
{
   Sample::Main();
}

/*
This example produces the following results:

This example plays the first few notes of "Mary Had A Little Lamb" 
through the console speaker.
*/
// This example demonstrates the Console.Beep(Int32, Int32) method
using System;
using System.Threading;

class Sample
{
    public static void Main()
    {
// Declare the first few notes of the song, "Mary Had A Little Lamb".
    Note[] Mary =
        {
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.GbelowC, Duration.QUARTER),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.B, Duration.HALF),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.A, Duration.HALF),
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.D, Duration.QUARTER),
        new Note(Tone.D, Duration.HALF)
        };
// Play the song
    Play(Mary);
    }

// Play the notes in a song.
    protected static void Play(Note[] tune)
    {
    foreach (Note n in tune)
        {
        if (n.NoteTone == Tone.REST)
            Thread.Sleep((int)n.NoteDuration);
        else
            Console.Beep((int)n.NoteTone, (int)n.NoteDuration);
        }
    }

// Define the frequencies of notes in an octave, as well as
// silence (rest).
    protected enum Tone
    {
    REST   = 0,
    GbelowC = 196,
    A      = 220,
    Asharp = 233,
    B      = 247,
    C      = 262,
    Csharp = 277,
    D      = 294,
    Dsharp = 311,
    E      = 330,
    F      = 349,
    Fsharp = 370,
    G      = 392,
    Gsharp = 415,
    }

// Define the duration of a note in units of milliseconds.
    protected enum Duration
    {
    WHOLE     = 1600,
    HALF      = WHOLE/2,
    QUARTER   = HALF/2,
    EIGHTH    = QUARTER/2,
    SIXTEENTH = EIGHTH/2,
    }

// Define a note as a frequency (tone) and the amount of
// time (duration) the note plays.
    protected struct Note
    {
    Tone     toneVal;
    Duration durVal;

// Define a constructor to create a specific note.
    public Note(Tone frequency, Duration time)
        {
        toneVal = frequency;
        durVal  = time;
        }

// Define properties to return the note's tone and duration.
    public Tone NoteTone { get{ return toneVal; } }
    public Duration NoteDuration { get{ return durVal; } }
    }
}
/*
This example produces the following results:

This example plays the first few notes of "Mary Had A Little Lamb"
through the console speaker.
*/
// This example demonstrates the Console.Beep(Int32, Int32) method
open System
open System.Threading

// Define the frequencies of notes in an octave, as well as
// silence (rest).
type Tone =
    | REST    = 0
    | GbelowC = 196
    | A       = 220
    | Asharp  = 233
    | B       = 247
    | C       = 262
    | Csharp  = 277
    | D       = 294
    | Dsharp  = 311
    | E       = 330
    | F       = 349
    | Fsharp  = 370
    | G       = 392
    | Gsharp  = 415

// Define the duration of a note in units of milliseconds.
type Duration =
    | WHOLE     = 1600
    | HALF      = 800
    | QUARTER   = 400
    | EIGHTH    = 200
    | SIXTEENTH = 100

// Define a note as a frequency (tone) and the amount of
// time (duration) the note plays.
[<Struct>]
type Note =
    { Tone: Tone
      Duration: Duration }

// Play the notes in a song.
let play tune =
    for n in tune do
        if n.Tone = Tone.REST then
            Thread.Sleep(int n.Duration)
        else
            Console.Beep(int n.Tone, int n.Duration)

// Declare the first few notes of the song, "Mary Had A Little Lamb".
let mary =
    [ { Tone = Tone.B; Duration = Duration.QUARTER }
      { Tone = Tone.A; Duration = Duration.QUARTER }
      { Tone = Tone.GbelowC; Duration = Duration.QUARTER }
      { Tone = Tone.A; Duration = Duration.QUARTER }
      { Tone = Tone.B; Duration = Duration.QUARTER }
      { Tone = Tone.B; Duration = Duration.QUARTER }
      { Tone = Tone.B; Duration = Duration.HALF }
      { Tone = Tone.A; Duration = Duration.QUARTER }
      { Tone = Tone.A; Duration = Duration.QUARTER }
      { Tone = Tone.A; Duration = Duration.HALF }
      { Tone = Tone.B; Duration = Duration.QUARTER }
      { Tone = Tone.D; Duration = Duration.QUARTER }
      { Tone = Tone.D; Duration = Duration.HALF } ]

// Play the song
play mary

// This example plays the first few notes of "Mary Had A Little Lamb"
// through the console speaker.
' This example demonstrates the Console.Beep(Int32, Int32) method
Imports System.Threading

Class Sample
   Public Shared Sub Main()
      ' Declare the first few notes of the song, "Mary Had A Little Lamb".
      Dim Mary As Note() =  { _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.GbelowC, Duration.QUARTER), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.B, Duration.HALF), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.A, Duration.HALF), _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.D, Duration.QUARTER), _
            New Note(Tone.D, Duration.HALF)}
      ' Play the song
      Play(Mary)
   End Sub
   
   ' Play the notes in a song.
   Protected Shared Sub Play(tune() As Note)
      Dim n As Note
      For Each n In  tune
         If n.NoteTone = Tone.REST Then
            Thread.Sleep(CInt(n.NoteDuration))
         Else
            Console.Beep(CInt(n.NoteTone), CInt(n.NoteDuration))
         End If
      Next n
   End Sub
   ' Define the frequencies of notes in an octave, as well as 
   ' silence (rest).
   
   Protected Enum Tone
      REST = 0
      GbelowC = 196
      A = 220
      Asharp = 233
      B = 247
      C = 262
      Csharp = 277
      D = 294
      Dsharp = 311
      E = 330
      F = 349
      Fsharp = 370
      G = 392
      Gsharp = 415
   End Enum 'Tone
   
   ' Define the duration of a note in units of milliseconds.
   
   Protected Enum Duration
      WHOLE = 1600
      HALF = WHOLE / 2
      QUARTER = HALF / 2
      EIGHTH = QUARTER / 2
      SIXTEENTH = EIGHTH / 2
   End Enum 'Duration
   
   ' Define a note as a frequency (tone) and the amount of 
   ' time (duration) the note plays.
   Protected Structure Note
      Private toneVal As Tone
      Private durVal As Duration
      
      ' Define a constructor to create a specific note.
      Public Sub New(frequency As Tone, time As Duration)
         toneVal = frequency
         durVal = time
      End Sub
      
      ' Define properties to return the note's tone and duration.
      Public ReadOnly Property NoteTone() As Tone
         Get
            Return toneVal
         End Get
      End Property
      
      Public ReadOnly Property NoteDuration() As Duration
         Get
            Return durVal
         End Get
      End Property
   End Structure 'Note '
'This example produces the following results:
'
'This example plays the first few notes of "Mary Had A Little Lamb" 
'through the console speaker.
'
End Class

Remarques

Beep encapsule un appel à la fonction Beep Windows. La Beep production d’un son sur les versions de Windows antérieures à Windows 7 dépend de la présence d’une puce de minuteur d’intervalle programmable 8254. À compter de Windows 7, cela dépend du périphérique audio par défaut.

S’applique à