GL.Uniform2 Méthode
Définition
Important
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Surcharges
Uniform2(Int32, Int32, UInt32)
Important
Cette API n’est pas conforme CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, ref uint value);
static member Uniform2 : int * int * -> unit
Paramètres
- location
- Int32
- count
- Int32
- value
- UInt32
- Attributs
S’applique à
Uniform2(Int32, Single, Single)
Uniform2(Int32, Int32, UInt32[])
Important
Cette API n’est pas conforme CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, uint[] value);
static member Uniform2 : int * int * uint32[] -> unit
Paramètres
- location
- Int32
- count
- Int32
- value
- UInt32[]
- Attributs
S’applique à
Uniform2(Int32, UInt32, UInt32)
Important
Cette API n’est pas conforme CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2ui", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, uint v0, uint v1);
static member Uniform2 : int * uint32 * uint32 -> unit
Paramètres
- location
- Int32
- v0
- UInt32
- v1
- UInt32
- Attributs
S’applique à
Uniform2(Int32, Int32, UInt32*)
Important
Cette API n’est pas conforme CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, uint* value);
static member Uniform2 : int * int * nativeptr<uint32> -> unit
Paramètres
- location
- Int32
- count
- Int32
- value
- UInt32*
- Attributs
S’applique à
Uniform2(Int32, Int32, Single[])
Uniform2(Int32, Int32, Int32)
Uniform2(Int32, Int32, Single)
Uniform2(Int32, Int32, Int32[])
Uniform2(Int32, Int32, Int32*)
Important
Cette API n’est pas conforme CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2iv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, int* v);
static member Uniform2 : int * int * nativeptr<int> -> unit
Paramètres
- location
- Int32
- count
- Int32
- v
- Int32*
- Attributs
S’applique à
Uniform2(Int32, Vector2)
Uniform2(Int32, Vector2)
Uniform2(Int32, Int32, Single*)
Important
Cette API n’est pas conforme CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, float* v);
static member Uniform2 : int * int * nativeptr<single> -> unit
Paramètres
- location
- Int32
- count
- Int32
- v
- Single*
- Attributs