PlayModeTestUtilities.ShowMontionController Method
Definition
Important
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Overloads
ShowMontionController(Handedness, InputSimulationService) |
Shows the motion controller in the default state, at the origin |
ShowMontionController(Handedness, InputSimulationService, SimulatedMotionControllerButtonState, Vector3) |
ShowMontionController(Handedness, InputSimulationService)
Shows the motion controller in the default state, at the origin
public:
static System::Collections::IEnumerator ^ ShowMontionController(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::InputSimulationService ^ inputSimulationService);
public static System.Collections.IEnumerator ShowMontionController (Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSimulationService inputSimulationService);
static member ShowMontionController : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.InputSimulationService -> System.Collections.IEnumerator
Public Shared Iterator Function ShowMontionController (handedness As Handedness, inputSimulationService As InputSimulationService) As IEnumerator
Parameters
- handedness
- Handedness
- inputSimulationService
- InputSimulationService
Returns
Applies to
ShowMontionController(Handedness, InputSimulationService, SimulatedMotionControllerButtonState, Vector3)
public:
static System::Collections::IEnumerator ^ ShowMontionController(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::InputSimulationService ^ inputSimulationService, Microsoft::MixedReality::Toolkit::Input::SimulatedMotionControllerButtonState buttonState, UnityEngine::Vector3 motionControllerLocation);
public static System.Collections.IEnumerator ShowMontionController (Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSimulationService inputSimulationService, Microsoft.MixedReality.Toolkit.Input.SimulatedMotionControllerButtonState buttonState, UnityEngine.Vector3 motionControllerLocation);
static member ShowMontionController : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.InputSimulationService * Microsoft.MixedReality.Toolkit.Input.SimulatedMotionControllerButtonState * UnityEngine.Vector3 -> System.Collections.IEnumerator
Public Shared Iterator Function ShowMontionController (handedness As Handedness, inputSimulationService As InputSimulationService, buttonState As SimulatedMotionControllerButtonState, motionControllerLocation As Vector3) As IEnumerator
Parameters
- handedness
- Handedness
- inputSimulationService
- InputSimulationService
- buttonState
- SimulatedMotionControllerButtonState
- motionControllerLocation
- UnityEngine.Vector3