Modifier

Partager via


MixedRealityRaycaster.RaycastSpherePhysicsStep Method

Definition

Overloads

RaycastSpherePhysicsStep(RayStep, Single, LayerMask[], Boolean, RaycastHit)

Sphere raycasts each physics RayStep.

RaycastSpherePhysicsStep(RayStep, Single, Single, LayerMask[], Boolean, RaycastHit)

Sphere raycasts each physics RayStep within a specified maximum distance.

RaycastSpherePhysicsStep(RayStep, Single, LayerMask[], Boolean, RaycastHit)

Sphere raycasts each physics RayStep.

public:
 static bool RaycastSpherePhysicsStep(Microsoft::MixedReality::Toolkit::Physics::RayStep step, float radius, cli::array <UnityEngine::LayerMask> ^ prioritizedLayerMasks, bool focusIndividualCompoundCollider, [Runtime::InteropServices::Out] UnityEngine::RaycastHit % physicsHit);
public static bool RaycastSpherePhysicsStep (Microsoft.MixedReality.Toolkit.Physics.RayStep step, float radius, UnityEngine.LayerMask[] prioritizedLayerMasks, bool focusIndividualCompoundCollider, out UnityEngine.RaycastHit physicsHit);
static member RaycastSpherePhysicsStep : Microsoft.MixedReality.Toolkit.Physics.RayStep * single * UnityEngine.LayerMask[] * bool * RaycastHit -> bool
Public Shared Function RaycastSpherePhysicsStep (step As RayStep, radius As Single, prioritizedLayerMasks As LayerMask(), focusIndividualCompoundCollider As Boolean, ByRef physicsHit As RaycastHit) As Boolean

Parameters

step
RayStep
radius
Single
prioritizedLayerMasks
UnityEngine.LayerMask[]
focusIndividualCompoundCollider
Boolean
physicsHit
UnityEngine.RaycastHit

Returns

Whether or not the raycast hit something.

Applies to

RaycastSpherePhysicsStep(RayStep, Single, Single, LayerMask[], Boolean, RaycastHit)

Sphere raycasts each physics RayStep within a specified maximum distance.

public:
 static bool RaycastSpherePhysicsStep(Microsoft::MixedReality::Toolkit::Physics::RayStep step, float radius, float maxDistance, cli::array <UnityEngine::LayerMask> ^ prioritizedLayerMasks, bool focusIndividualCompoundCollider, [Runtime::InteropServices::Out] UnityEngine::RaycastHit % physicsHit);
public static bool RaycastSpherePhysicsStep (Microsoft.MixedReality.Toolkit.Physics.RayStep step, float radius, float maxDistance, UnityEngine.LayerMask[] prioritizedLayerMasks, bool focusIndividualCompoundCollider, out UnityEngine.RaycastHit physicsHit);
static member RaycastSpherePhysicsStep : Microsoft.MixedReality.Toolkit.Physics.RayStep * single * single * UnityEngine.LayerMask[] * bool * RaycastHit -> bool
Public Shared Function RaycastSpherePhysicsStep (step As RayStep, radius As Single, maxDistance As Single, prioritizedLayerMasks As LayerMask(), focusIndividualCompoundCollider As Boolean, ByRef physicsHit As RaycastHit) As Boolean

Parameters

step
RayStep
radius
Single
maxDistance
Single
prioritizedLayerMasks
UnityEngine.LayerMask[]
focusIndividualCompoundCollider
Boolean
physicsHit
UnityEngine.RaycastHit

Returns

Whether or not the raycast hit something.

Applies to