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GLES20.GlGetShaderiv Method

Definition

Overloads

GlGetShaderiv(Int32, Int32, IntBuffer)
GlGetShaderiv(Int32, Int32, Int32[], Int32)

GlGetShaderiv(Int32, Int32, IntBuffer)

[Android.Runtime.Register("glGetShaderiv", "(IILjava/nio/IntBuffer;)V", "")]
public static void GlGetShaderiv (int shader, int pname, Java.Nio.IntBuffer? params);
[<Android.Runtime.Register("glGetShaderiv", "(IILjava/nio/IntBuffer;)V", "")>]
static member GlGetShaderiv : int * int * Java.Nio.IntBuffer -> unit

Parameters

shader
Int32
pname
Int32
params
IntBuffer
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

GlGetShaderiv(Int32, Int32, Int32[], Int32)

[Android.Runtime.Register("glGetShaderiv", "(II[II)V", "")]
public static void GlGetShaderiv (int shader, int pname, int[]? params, int offset);
[<Android.Runtime.Register("glGetShaderiv", "(II[II)V", "")>]
static member GlGetShaderiv : int * int * int[] * int -> unit

Parameters

shader
Int32
pname
Int32
params
Int32[]
offset
Int32
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to