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GLES20.GlGetActiveUniform Method

Definition

Overloads

GlGetActiveUniform(Int32, Int32, IntBuffer, IntBuffer)
GlGetActiveUniform(Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetActiveUniform(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)
GlGetActiveUniform(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)

GlGetActiveUniform(Int32, Int32, IntBuffer, IntBuffer)

[Android.Runtime.Register("glGetActiveUniform", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)Ljava/lang/String;", "")]
public static string? GlGetActiveUniform (int program, int index, Java.Nio.IntBuffer? size, Java.Nio.IntBuffer? type);
[<Android.Runtime.Register("glGetActiveUniform", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)Ljava/lang/String;", "")>]
static member GlGetActiveUniform : int * int * Java.Nio.IntBuffer * Java.Nio.IntBuffer -> string

Parameters

program
Int32
index
Int32
size
IntBuffer
type
IntBuffer

Returns

Attributes

Remarks

Java documentation for android.opengl.GLES20.glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

GlGetActiveUniform(Int32, Int32, Int32[], Int32, Int32[], Int32)

[Android.Runtime.Register("glGetActiveUniform", "(II[II[II)Ljava/lang/String;", "")]
public static string? GlGetActiveUniform (int program, int index, int[]? size, int sizeOffset, int[]? type, int typeOffset);
[<Android.Runtime.Register("glGetActiveUniform", "(II[II[II)Ljava/lang/String;", "")>]
static member GlGetActiveUniform : int * int * int[] * int * int[] * int -> string

Parameters

program
Int32
index
Int32
size
Int32[]
sizeOffset
Int32
type
Int32[]
typeOffset
Int32

Returns

Attributes

Remarks

Java documentation for android.opengl.GLES20.glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

GlGetActiveUniform(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)

[Android.Runtime.Register("glGetActiveUniform", "(IIILjava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;B)V", "")]
public static void GlGetActiveUniform (int program, int index, int bufsize, Java.Nio.IntBuffer? length, Java.Nio.IntBuffer? size, Java.Nio.IntBuffer? type, sbyte name);
[<Android.Runtime.Register("glGetActiveUniform", "(IIILjava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;B)V", "")>]
static member GlGetActiveUniform : int * int * int * Java.Nio.IntBuffer * Java.Nio.IntBuffer * Java.Nio.IntBuffer * sbyte -> unit

Parameters

program
Int32
index
Int32
bufsize
Int32
length
IntBuffer
size
IntBuffer
type
IntBuffer
name
SByte
Attributes

Remarks

Java documentation for android.opengl.GLES20.glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

GlGetActiveUniform(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)

[Android.Runtime.Register("glGetActiveUniform", "(III[II[II[II[BI)V", "")]
public static void GlGetActiveUniform (int program, int index, int bufsize, int[]? length, int lengthOffset, int[]? size, int sizeOffset, int[]? type, int typeOffset, byte[]? name, int nameOffset);
[<Android.Runtime.Register("glGetActiveUniform", "(III[II[II[II[BI)V", "")>]
static member GlGetActiveUniform : int * int * int * int[] * int * int[] * int * int[] * int * byte[] * int -> unit

Parameters

program
Int32
index
Int32
bufsize
Int32
length
Int32[]
lengthOffset
Int32
size
Int32[]
sizeOffset
Int32
type
Int32[]
typeOffset
Int32
name
Byte[]
nameOffset
Int32
Attributes

Remarks

Java documentation for android.opengl.GLES20.glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to