Jaa


AudioEffectsManager.CreateAudioRenderEffectsManager Method

Definition

Overloads

CreateAudioRenderEffectsManager(String, AudioRenderCategory)

Creates a AudioRenderEffectsManager object for the specified device for a specific media category and audio processing mode.

CreateAudioRenderEffectsManager(String, AudioRenderCategory, AudioProcessing)

Creates a AudioRenderEffectsManager object for the specified device for a specific media category.

CreateAudioRenderEffectsManager(String, AudioRenderCategory)

Creates a AudioRenderEffectsManager object for the specified device for a specific media category and audio processing mode.

public:
 static AudioRenderEffectsManager ^ CreateAudioRenderEffectsManager(Platform::String ^ deviceId, AudioRenderCategory category);
/// [Windows.Foundation.Metadata.Overload("CreateAudioRenderEffectsManager")]
 static AudioRenderEffectsManager CreateAudioRenderEffectsManager(winrt::hstring const& deviceId, AudioRenderCategory const& category);
[Windows.Foundation.Metadata.Overload("CreateAudioRenderEffectsManager")]
public static AudioRenderEffectsManager CreateAudioRenderEffectsManager(string deviceId, AudioRenderCategory category);
function createAudioRenderEffectsManager(deviceId, category)
Public Shared Function CreateAudioRenderEffectsManager (deviceId As String, category As AudioRenderCategory) As AudioRenderEffectsManager

Parameters

deviceId
String

Platform::String

winrt::hstring

The device id.

category
AudioRenderCategory

The audio render category.

Returns

The new audio render effects manager.

Attributes

See also

Applies to

CreateAudioRenderEffectsManager(String, AudioRenderCategory, AudioProcessing)

Creates a AudioRenderEffectsManager object for the specified device for a specific media category.

public:
 static AudioRenderEffectsManager ^ CreateAudioRenderEffectsManager(Platform::String ^ deviceId, AudioRenderCategory category, AudioProcessing mode);
/// [Windows.Foundation.Metadata.Overload("CreateAudioRenderEffectsManagerWithMode")]
 static AudioRenderEffectsManager CreateAudioRenderEffectsManager(winrt::hstring const& deviceId, AudioRenderCategory const& category, AudioProcessing const& mode);
[Windows.Foundation.Metadata.Overload("CreateAudioRenderEffectsManagerWithMode")]
public static AudioRenderEffectsManager CreateAudioRenderEffectsManager(string deviceId, AudioRenderCategory category, AudioProcessing mode);
function createAudioRenderEffectsManager(deviceId, category, mode)
Public Shared Function CreateAudioRenderEffectsManager (deviceId As String, category As AudioRenderCategory, mode As AudioProcessing) As AudioRenderEffectsManager

Parameters

deviceId
String

Platform::String

winrt::hstring

The device id.

category
AudioRenderCategory

The audio render category.

mode
AudioProcessing

The audio precessing mode.

Returns

The new audio render effects manager.

Attributes

See also

Applies to