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Mesh Visual Scripting best practices overview

At its core, Mesh Visual Scripting is simply Unity Visual Scripting extended and augmented to work well in Mesh:

Mesh Visual Scripting also comes with some restrictions:

  • Mesh puts limits on the subset of the Unity and C# API that can be used by visual scripts. Some of these restrictions are for security and safety reasons; some restrictions are just technical and may be lifted in future versions.

  • Mesh restricts scene access by visual scripts to those parts of the scene that were uploaded by the environment creator. Avatars, Mesh user interfaces, and other Mesh-internal additions to the scene are out of bounds for visual scripts.

Visual Scripting is easy to get started with, but it can be tricky to get all the nuances right--especially for visual scripts that share state across clients in a room. Click the links below to more best practice articles that'll help you make your visual script-enhanced Mesh experiences run delightfully fast and solidly shared for all your Mesh event attendees.

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