GeometryModel3D.BackMaterial Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets the Material used to render the back of this GeometryModel3D.
public:
property System::Windows::Media::Media3D::Material ^ BackMaterial { System::Windows::Media::Media3D::Material ^ get(); void set(System::Windows::Media::Media3D::Material ^ value); };
public System.Windows.Media.Media3D.Material BackMaterial { get; set; }
member this.BackMaterial : System.Windows.Media.Media3D.Material with get, set
Public Property BackMaterial As Material
Property Value
The Material applied to the back of the Model3D. The default value is null.
Remarks
The back side of a mesh is determined by the triangle winding order. Ordinarily, back faces are not rendered unless the object is transformed or animated. Back faces are never rendered when BackMaterial is null
.
Dependency Property Information
Identifier field | BackMaterialProperty |
Metadata properties set to true |
None |
Applies to
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