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Geometry.Transform Property

Definition

Gets or sets the Transform object applied to a Geometry.

public:
 property System::Windows::Media::Transform ^ Transform { System::Windows::Media::Transform ^ get(); void set(System::Windows::Media::Transform ^ value); };
public System.Windows.Media.Transform Transform { get; set; }
member this.Transform : System.Windows.Media.Transform with get, set
Public Property Transform As Transform

Property Value

The transformation applied to the Geometry. Note that this value may be a single Transform or a TransformCollection cast as a Transform.

Examples

The following example shows how to use the Transform property to apply a RotateTransform to a Geometry object.

The example uses a GeometryGroup to create a composite shape from three Geometry objects and then rotates the geometry 45 degrees by using the Transform property.

<Page  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
  <Canvas>

    <!-- Displays the geometry. -->
    <Path Stroke="Black" StrokeThickness="1" Fill="#CCCCFF">
      <Path.Data>

        <!-- Creates a composite shape from three geometries. -->
        <GeometryGroup FillRule="EvenOdd">
          <LineGeometry StartPoint="10,10" EndPoint="50,30" />
          <EllipseGeometry Center="40,70" RadiusX="30" RadiusY="30" />
          <RectangleGeometry Rect="30,55 100 30" />

          <!-- Rotate the geometry 45 degrees using the Transform Property. -->
          <GeometryGroup.Transform>
            <RotateTransform CenterX="40" CenterY="70" Angle="45" />
          </GeometryGroup.Transform>
        </GeometryGroup>
      </Path.Data>
    </Path>

  </Canvas>
</Page>

Remarks

This method returns the identity transformation if the current object has no transformation value. Otherwise, it returns the Transform applied to the current object.

Dependency Property Information

Identifier field TransformProperty
Metadata properties set to true None

Applies to