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PixelShader.ShaderRenderMode Property

Definition

Gets or sets a value indicating whether to use hardware or software rendering.

public:
 property System::Windows::Media::Effects::ShaderRenderMode ShaderRenderMode { System::Windows::Media::Effects::ShaderRenderMode get(); void set(System::Windows::Media::Effects::ShaderRenderMode value); };
public System.Windows.Media.Effects.ShaderRenderMode ShaderRenderMode { get; set; }
member this.ShaderRenderMode : System.Windows.Media.Effects.ShaderRenderMode with get, set
Public Property ShaderRenderMode As ShaderRenderMode

Property Value

A ShaderRenderMode value that indicates whether to force the use of hardware or software rendering for the effect.

Remarks

By default, a ShaderEffect renders in hardware when there is a capable hardware accelerator; otherwise, it renders in software. The ShaderRenderMode property alters this behavior, based on its value.

If set to HardwareOnly, and there is no capable hardware available, the entire ShaderEffect is ignored.

If set to SoftwareOnly, the ShaderEffect always renders using software rendering.

If set to Auto, the ShaderEffect has the default behavior.

Applies to

See also