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MouseGesture Class

Definition

Defines a mouse input gesture that can be used to invoke a command.

public ref class MouseGesture : System::Windows::Input::InputGesture
[System.ComponentModel.TypeConverter(typeof(System.Windows.Input.MouseGestureConverter))]
public class MouseGesture : System.Windows.Input.InputGesture
[<System.ComponentModel.TypeConverter(typeof(System.Windows.Input.MouseGestureConverter))>]
type MouseGesture = class
    inherit InputGesture
Public Class MouseGesture
Inherits InputGesture
Inheritance
MouseGesture
Attributes

Examples

The following example shows to create a MouseGesture and associate it with a RoutedCommand through a MouseBinding. When the mouse wheel is clicked while the Control key is pressed, the Open is invoked.

<MouseBinding Gesture="Control+WheelClick"
              Command="ApplicationCommands.Open" />
MouseGesture OpenCmdMouseGesture = new MouseGesture();
OpenCmdMouseGesture.MouseAction = MouseAction.WheelClick;
OpenCmdMouseGesture.Modifiers = ModifierKeys.Control;

MouseBinding OpenCmdMouseBinding = new MouseBinding();
OpenCmdMouseBinding.Gesture = OpenCmdMouseGesture;
OpenCmdMouseBinding.Command = ApplicationCommands.Open;

this.InputBindings.Add(OpenCmdMouseBinding);
Dim OpenCmdMouseGesture As New MouseGesture()
OpenCmdMouseGesture.MouseAction = MouseAction.WheelClick
OpenCmdMouseGesture.Modifiers = ModifierKeys.Control

Dim OpenCmdMouseBinding As New MouseBinding()
OpenCmdMouseBinding.Gesture = OpenCmdMouseGesture
OpenCmdMouseBinding.Command = ApplicationCommands.Open

Me.InputBindings.Add(OpenCmdMouseBinding)

Remarks

Unlike a KeyGesture, a MouseAction does not have to be paired with ModifierKeys to be a valid MouseGesture.

A MouseGesture can be bound to a RoutedCommand (or other ICommand implementations) through a MouseBinding so that the command is invoked when the MouseGesture occurs.

For MouseGesture XAML attribute usages, the property that is generally set in XAML is Gesture, in cases where the gesture can represent both a mouse action and one or more modifier key. You can also set the Gesture property to be just a mouse action. In general, it is recommended that you use only the Gesture attribute from XAML, rather than setting MouseAction, even if you do not specify modifiers. This will avoid ambiguity, provides the most streamlined syntax, and provides the most straightforward representation for serialization.

MouseGesture XAML object element usages are possible but uncommon, because you can ordinarily set the Gesture property of MouseBinding inline without the use of property element syntax.

XAML Attribute Usage

<object property="mouseAction"/>  
- or -  
<object property="oneOrMoreModifierKeys+mouseAction"/>  

XAML Values

mouseAction
MouseAction

A single mouse action.

oneOrMoreModifierKeys
One or more modifier keys, defined by the ModifierKeys enumeration. If more than one modifier key is provided, each modifier key is delimited with a "+" character.

Constructors

MouseGesture()

Initializes a new instance of the MouseGesture class.

MouseGesture(MouseAction, ModifierKeys)

Initializes a new instance of the MouseGesture class using the specified MouseAction and ModifierKeys.

MouseGesture(MouseAction)

Initializes a new instance of the MouseGesture class using the specified MouseAction.

Properties

Modifiers

Gets or sets the modifier keys associated with this MouseGesture.

MouseAction

Gets or sets the MouseAction associated with this gesture.

Methods

Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
Matches(Object, InputEventArgs)

Determines whether MouseGesture matches the input associated with the specified InputEventArgs object.

MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
ToString()

Returns a string that represents the current object.

(Inherited from Object)

Applies to

See also