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Behavior.OnMouseDoubleClick(Glyph, MouseButtons, Point) Method

Definition

Called when any double-click message enters the adorner window of the BehaviorService.

public:
 virtual bool OnMouseDoubleClick(System::Windows::Forms::Design::Behavior::Glyph ^ g, System::Windows::Forms::MouseButtons button, System::Drawing::Point mouseLoc);
public virtual bool OnMouseDoubleClick (System.Windows.Forms.Design.Behavior.Glyph g, System.Windows.Forms.MouseButtons button, System.Drawing.Point mouseLoc);
public virtual bool OnMouseDoubleClick (System.Windows.Forms.Design.Behavior.Glyph? g, System.Windows.Forms.MouseButtons button, System.Drawing.Point mouseLoc);
abstract member OnMouseDoubleClick : System.Windows.Forms.Design.Behavior.Glyph * System.Windows.Forms.MouseButtons * System.Drawing.Point -> bool
override this.OnMouseDoubleClick : System.Windows.Forms.Design.Behavior.Glyph * System.Windows.Forms.MouseButtons * System.Drawing.Point -> bool
Public Overridable Function OnMouseDoubleClick (g As Glyph, button As MouseButtons, mouseLoc As Point) As Boolean

Parameters

g
Glyph

A Glyph.

button
MouseButtons

A MouseButtons value indicating which button was clicked.

mouseLoc
Point

The location at which the click occurred.

Returns

true if the message was handled; otherwise, false.

Examples

The following code example demonstrates how to handle a double-click message. For a full code listing, see How to: Extend the Appearance and Behavior of Controls in Design Mode.

// When you double-click on an AnchorGlyph, the value of 
// the control's Anchor property is toggled.
//
// Note that the value of the Anchor property is not set
// by direct assignment. Instead, the 
// PropertyDescriptor.SetValue method is used. This 
// enables notification of the design environment, so 
// related events can be raised, for example, the
// IComponentChangeService.ComponentChanged event.

public override bool OnMouseDoubleClick(
    Glyph g, 
    MouseButtons button, 
    Point mouseLoc)
{
    base.OnMouseDoubleClick(g, button, mouseLoc);

    if (button == MouseButtons.Left)
    {
        AnchorGlyph ag = g as AnchorGlyph;
        PropertyDescriptor pdAnchor = 
            TypeDescriptor.GetProperties(ag.relatedControl)["Anchor"];

        if (ag.IsEnabled)
        {
            // The glyph is enabled. 
            // Clear the AnchorStyle flag to disable the Glyph.
            pdAnchor.SetValue(
                ag.relatedControl, 
                ag.relatedControl.Anchor ^ ag.anchorStyle );
        }
        else
        {
            // The glyph is disabled. 
            // Set the AnchorStyle flag to enable the Glyph.
            pdAnchor.SetValue(
                ag.relatedControl,
                ag.relatedControl.Anchor | ag.anchorStyle);
        }
    }

    return true;
}
' When you double-click on an AnchorGlyph, the value of 
' the control's Anchor property is toggled.
'
' Note that the value of the Anchor property is not set
' by direct assignment. Instead, the 
' PropertyDescriptor.SetValue method is used. This 
' enables notification of the design environment, so 
' related events can be raised, for example, the
' IComponentChangeService.ComponentChanged event.
Public Overrides Function OnMouseDoubleClick( _
ByVal g As Glyph, _
ByVal button As MouseButtons, _
ByVal mouseLoc As Point) As Boolean

    MyBase.OnMouseDoubleClick(g, button, mouseLoc)

    If button = MouseButtons.Left Then
        Dim ag As AnchorGlyph = g

        Dim pdAnchor As PropertyDescriptor = _
        TypeDescriptor.GetProperties(ag.relatedControl)("Anchor")

        If ag.IsEnabled Then
            ' The glyph is enabled. 
            ' Clear the AnchorStyle flag to disable the Glyph.
            pdAnchor.SetValue(ag.relatedControl, _
            ag.relatedControl.Anchor Xor ag.anchorStyle)
        Else
            ' The glyph is disabled. 
            ' Set the AnchorStyle flag to enable the Glyph.
            pdAnchor.SetValue(ag.relatedControl, _
            ag.relatedControl.Anchor Or ag.anchorStyle)
        End If
    End If

    Return True

End Function

Remarks

The OnMouseDoubleClick method is called when any double-click message enters the WndProc of the adorner window of the BehaviorService. The message is first passed here, to the top-most Behavior in the behavior stack. Returning true from this method signifies that the message was handled by the Behavior and should not continue to be processed. From here, the message is sent to the appropriate behavior.

Applies to

See also