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Shake256.AppendData Method

Definition

Overloads

AppendData(Byte[])

Appends the specified data to the data already processed in the hash.

AppendData(ReadOnlySpan<Byte>)

Appends the specified data to the data already processed in the hash.

AppendData(Byte[])

Source:
Shake256.cs
Source:
Shake256.cs

Appends the specified data to the data already processed in the hash.

public:
 void AppendData(cli::array <System::Byte> ^ data);
public void AppendData (byte[] data);
member this.AppendData : byte[] -> unit
Public Sub AppendData (data As Byte())

Parameters

data
Byte[]

The data to process.

Exceptions

data is null.

The object has already been disposed.

Applies to

AppendData(ReadOnlySpan<Byte>)

Source:
Shake256.cs
Source:
Shake256.cs

Appends the specified data to the data already processed in the hash.

public:
 void AppendData(ReadOnlySpan<System::Byte> data);
public void AppendData (ReadOnlySpan<byte> data);
member this.AppendData : ReadOnlySpan<byte> -> unit
Public Sub AppendData (data As ReadOnlySpan(Of Byte))

Parameters

data
ReadOnlySpan<Byte>

The data to process.

Exceptions

The object has already been disposed.

Applies to