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Sve.Splice Method

Definition

Overloads

Splice(Vector<Single>, Vector<Single>, Vector<Single>)

svfloat32_t svsplice[_f32](svbool_t pg, svfloat32_t op1, svfloat32_t op2)

SPLICE Ztied1.S, Pg, Ztied1.S, Zop2.S

Splice(Vector<UInt32>, Vector<UInt32>, Vector<UInt32>)

svuint32_t svsplice[_u32](svbool_t pg, svuint32_t op1, svuint32_t op2)

SPLICE Ztied1.S, Pg, Ztied1.S, Zop2.S

Splice(Vector<UInt64>, Vector<UInt64>, Vector<UInt64>)

svuint64_t svsplice[_u64](svbool_t pg, svuint64_t op1, svuint64_t op2)

SPLICE Ztied1.D, Pg, Ztied1.D, Zop2.D

Splice(Vector<SByte>, Vector<SByte>, Vector<SByte>)

svint8_t svsplice[_s8](svbool_t pg, svint8_t op1, svint8_t op2)

SPLICE Ztied1.B, Pg, Ztied1.B, Zop2.B

Splice(Vector<UInt16>, Vector<UInt16>, Vector<UInt16>)

svuint16_t svsplice[_u16](svbool_t pg, svuint16_t op1, svuint16_t op2)

SPLICE Ztied1.H, Pg, Ztied1.H, Zop2.H

Splice(Vector<Int32>, Vector<Int32>, Vector<Int32>)

svint32_t svsplice[_s32](svbool_t pg, svint32_t op1, svint32_t op2)

SPLICE Ztied1.S, Pg, Ztied1.S, Zop2.S

Splice(Vector<Int16>, Vector<Int16>, Vector<Int16>)

svint16_t svsplice[_s16](svbool_t pg, svint16_t op1, svint16_t op2)

SPLICE Ztied1.H, Pg, Ztied1.H, Zop2.H

Splice(Vector<Double>, Vector<Double>, Vector<Double>)

svfloat64_t svsplice[_f64](svbool_t pg, svfloat64_t op1, svfloat64_t op2)

SPLICE Ztied1.D, Pg, Ztied1.D, Zop2.D

Splice(Vector<Byte>, Vector<Byte>, Vector<Byte>)

svuint8_t svsplice[_u8](svbool_t pg, svuint8_t op1, svuint8_t op2)

SPLICE Ztied1.B, Pg, Ztied1.B, Zop2.B

Splice(Vector<Int64>, Vector<Int64>, Vector<Int64>)

svint64_t svsplice[_s64](svbool_t pg, svint64_t op1, svint64_t op2)

SPLICE Ztied1.D, Pg, Ztied1.D, Zop2.D

Splice(Vector<Single>, Vector<Single>, Vector<Single>)

svfloat32_t svsplice[_f32](svbool_t pg, svfloat32_t op1, svfloat32_t op2)

SPLICE Ztied1.S, Pg, Ztied1.S, Zop2.S

public:
 static System::Numerics::Vector<float> Splice(System::Numerics::Vector<float> mask, System::Numerics::Vector<float> left, System::Numerics::Vector<float> right);
public static System.Numerics.Vector<float> Splice (System.Numerics.Vector<float> mask, System.Numerics.Vector<float> left, System.Numerics.Vector<float> right);
static member Splice : System.Numerics.Vector<single> * System.Numerics.Vector<single> * System.Numerics.Vector<single> -> System.Numerics.Vector<single>
Public Shared Function Splice (mask As Vector(Of Single), left As Vector(Of Single), right As Vector(Of Single)) As Vector(Of Single)

Parameters

mask
Vector<Single>
left
Vector<Single>
right
Vector<Single>

Returns

Applies to

Splice(Vector<UInt32>, Vector<UInt32>, Vector<UInt32>)

svuint32_t svsplice[_u32](svbool_t pg, svuint32_t op1, svuint32_t op2)

SPLICE Ztied1.S, Pg, Ztied1.S, Zop2.S

public:
 static System::Numerics::Vector<System::UInt32> Splice(System::Numerics::Vector<System::UInt32> mask, System::Numerics::Vector<System::UInt32> left, System::Numerics::Vector<System::UInt32> right);
public static System.Numerics.Vector<uint> Splice (System.Numerics.Vector<uint> mask, System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right);
static member Splice : System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>
Public Shared Function Splice (mask As Vector(Of UInteger), left As Vector(Of UInteger), right As Vector(Of UInteger)) As Vector(Of UInteger)

Parameters

mask
Vector<UInt32>
left
Vector<UInt32>
right
Vector<UInt32>

Returns

Applies to

Splice(Vector<UInt64>, Vector<UInt64>, Vector<UInt64>)

svuint64_t svsplice[_u64](svbool_t pg, svuint64_t op1, svuint64_t op2)

SPLICE Ztied1.D, Pg, Ztied1.D, Zop2.D

public:
 static System::Numerics::Vector<System::UInt64> Splice(System::Numerics::Vector<System::UInt64> mask, System::Numerics::Vector<System::UInt64> left, System::Numerics::Vector<System::UInt64> right);
public static System.Numerics.Vector<ulong> Splice (System.Numerics.Vector<ulong> mask, System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right);
static member Splice : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Public Shared Function Splice (mask As Vector(Of ULong), left As Vector(Of ULong), right As Vector(Of ULong)) As Vector(Of ULong)

Parameters

mask
Vector<UInt64>
left
Vector<UInt64>
right
Vector<UInt64>

Returns

Applies to

Splice(Vector<SByte>, Vector<SByte>, Vector<SByte>)

svint8_t svsplice[_s8](svbool_t pg, svint8_t op1, svint8_t op2)

SPLICE Ztied1.B, Pg, Ztied1.B, Zop2.B

public:
 static System::Numerics::Vector<System::SByte> Splice(System::Numerics::Vector<System::SByte> mask, System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right);
public static System.Numerics.Vector<sbyte> Splice (System.Numerics.Vector<sbyte> mask, System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right);
static member Splice : System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> -> System.Numerics.Vector<sbyte>
Public Shared Function Splice (mask As Vector(Of SByte), left As Vector(Of SByte), right As Vector(Of SByte)) As Vector(Of SByte)

Parameters

mask
Vector<SByte>
left
Vector<SByte>
right
Vector<SByte>

Returns

Applies to

Splice(Vector<UInt16>, Vector<UInt16>, Vector<UInt16>)

svuint16_t svsplice[_u16](svbool_t pg, svuint16_t op1, svuint16_t op2)

SPLICE Ztied1.H, Pg, Ztied1.H, Zop2.H

public:
 static System::Numerics::Vector<System::UInt16> Splice(System::Numerics::Vector<System::UInt16> mask, System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right);
public static System.Numerics.Vector<ushort> Splice (System.Numerics.Vector<ushort> mask, System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right);
static member Splice : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> -> System.Numerics.Vector<uint16>
Public Shared Function Splice (mask As Vector(Of UShort), left As Vector(Of UShort), right As Vector(Of UShort)) As Vector(Of UShort)

Parameters

mask
Vector<UInt16>
left
Vector<UInt16>
right
Vector<UInt16>

Returns

Applies to

Splice(Vector<Int32>, Vector<Int32>, Vector<Int32>)

svint32_t svsplice[_s32](svbool_t pg, svint32_t op1, svint32_t op2)

SPLICE Ztied1.S, Pg, Ztied1.S, Zop2.S

public:
 static System::Numerics::Vector<int> Splice(System::Numerics::Vector<int> mask, System::Numerics::Vector<int> left, System::Numerics::Vector<int> right);
public static System.Numerics.Vector<int> Splice (System.Numerics.Vector<int> mask, System.Numerics.Vector<int> left, System.Numerics.Vector<int> right);
static member Splice : System.Numerics.Vector<int> * System.Numerics.Vector<int> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>
Public Shared Function Splice (mask As Vector(Of Integer), left As Vector(Of Integer), right As Vector(Of Integer)) As Vector(Of Integer)

Parameters

mask
Vector<Int32>
left
Vector<Int32>
right
Vector<Int32>

Returns

Applies to

Splice(Vector<Int16>, Vector<Int16>, Vector<Int16>)

svint16_t svsplice[_s16](svbool_t pg, svint16_t op1, svint16_t op2)

SPLICE Ztied1.H, Pg, Ztied1.H, Zop2.H

public:
 static System::Numerics::Vector<short> Splice(System::Numerics::Vector<short> mask, System::Numerics::Vector<short> left, System::Numerics::Vector<short> right);
public static System.Numerics.Vector<short> Splice (System.Numerics.Vector<short> mask, System.Numerics.Vector<short> left, System.Numerics.Vector<short> right);
static member Splice : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> * System.Numerics.Vector<int16> -> System.Numerics.Vector<int16>
Public Shared Function Splice (mask As Vector(Of Short), left As Vector(Of Short), right As Vector(Of Short)) As Vector(Of Short)

Parameters

mask
Vector<Int16>
left
Vector<Int16>
right
Vector<Int16>

Returns

Applies to

Splice(Vector<Double>, Vector<Double>, Vector<Double>)

svfloat64_t svsplice[_f64](svbool_t pg, svfloat64_t op1, svfloat64_t op2)

SPLICE Ztied1.D, Pg, Ztied1.D, Zop2.D

public:
 static System::Numerics::Vector<double> Splice(System::Numerics::Vector<double> mask, System::Numerics::Vector<double> left, System::Numerics::Vector<double> right);
public static System.Numerics.Vector<double> Splice (System.Numerics.Vector<double> mask, System.Numerics.Vector<double> left, System.Numerics.Vector<double> right);
static member Splice : System.Numerics.Vector<double> * System.Numerics.Vector<double> * System.Numerics.Vector<double> -> System.Numerics.Vector<double>
Public Shared Function Splice (mask As Vector(Of Double), left As Vector(Of Double), right As Vector(Of Double)) As Vector(Of Double)

Parameters

mask
Vector<Double>
left
Vector<Double>
right
Vector<Double>

Returns

Applies to

Splice(Vector<Byte>, Vector<Byte>, Vector<Byte>)

svuint8_t svsplice[_u8](svbool_t pg, svuint8_t op1, svuint8_t op2)

SPLICE Ztied1.B, Pg, Ztied1.B, Zop2.B

public:
 static System::Numerics::Vector<System::Byte> Splice(System::Numerics::Vector<System::Byte> mask, System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right);
public static System.Numerics.Vector<byte> Splice (System.Numerics.Vector<byte> mask, System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right);
static member Splice : System.Numerics.Vector<byte> * System.Numerics.Vector<byte> * System.Numerics.Vector<byte> -> System.Numerics.Vector<byte>
Public Shared Function Splice (mask As Vector(Of Byte), left As Vector(Of Byte), right As Vector(Of Byte)) As Vector(Of Byte)

Parameters

mask
Vector<Byte>
left
Vector<Byte>
right
Vector<Byte>

Returns

Applies to

Splice(Vector<Int64>, Vector<Int64>, Vector<Int64>)

svint64_t svsplice[_s64](svbool_t pg, svint64_t op1, svint64_t op2)

SPLICE Ztied1.D, Pg, Ztied1.D, Zop2.D

public:
 static System::Numerics::Vector<long> Splice(System::Numerics::Vector<long> mask, System::Numerics::Vector<long> left, System::Numerics::Vector<long> right);
public static System.Numerics.Vector<long> Splice (System.Numerics.Vector<long> mask, System.Numerics.Vector<long> left, System.Numerics.Vector<long> right);
static member Splice : System.Numerics.Vector<int64> * System.Numerics.Vector<int64> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>
Public Shared Function Splice (mask As Vector(Of Long), left As Vector(Of Long), right As Vector(Of Long)) As Vector(Of Long)

Parameters

mask
Vector<Int64>
left
Vector<Int64>
right
Vector<Int64>

Returns

Applies to