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Sve.Scatter Method

Definition

Overloads

Scatter(Vector<Int64>, Int64*, Vector<UInt64>, Vector<Int64>)

void svst1_scatter_[u64]offset[_s64](svbool_t pg, int64_t *base, svuint64_t offsets, svint64_t data)

ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]

Scatter(Vector<UInt64>, UInt64*, Vector<UInt64>, Vector<UInt64>)

void svst1_scatter_[u64]offset[_u64](svbool_t pg, uint64_t *base, svuint64_t offsets, svuint64_t data)

ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]

Scatter(Vector<UInt64>, UInt64*, Vector<Int64>, Vector<UInt64>)

void svst1_scatter_[s64]offset[_u64](svbool_t pg, uint64_t *base, svint64_t offsets, svuint64_t data)

ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]

Scatter(Vector<UInt32>, UInt32*, Vector<UInt32>, Vector<UInt32>)

void svst1_scatter_[u32]offset[_u32](svbool_t pg, uint32_t *base, svuint32_t offsets, svuint32_t data)

ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]

Scatter(Vector<Single>, Single*, Vector<UInt32>, Vector<Single>)

void svst1_scatter_[u32]offset[_f32](svbool_t pg, float32_t *base, svuint32_t offsets, svfloat32_t data)

ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]

Scatter(Vector<Single>, Single*, Vector<Int32>, Vector<Single>)

void svst1_scatter_[s32]offset[_f32](svbool_t pg, float32_t *base, svint32_t offsets, svfloat32_t data)

ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]

Scatter(Vector<Int64>, Int64*, Vector<Int64>, Vector<Int64>)

void svst1_scatter_[s64]offset[_s64](svbool_t pg, int64_t *base, svint64_t offsets, svint64_t data)

ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]

Scatter(Vector<UInt32>, UInt32*, Vector<Int32>, Vector<UInt32>)

void svst1_scatter_[s32]offset[_u32](svbool_t pg, uint32_t *base, svint32_t offsets, svuint32_t data)

ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]

Scatter(Vector<Int32>, Int32*, Vector<Int32>, Vector<Int32>)

void svst1_scatter_[s32]offset[_s32](svbool_t pg, int32_t *base, svint32_t offsets, svint32_t data)

ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]

Scatter(Vector<Double>, Double*, Vector<UInt64>, Vector<Double>)

void svst1_scatter_[u64]offset[_f64](svbool_t pg, float64_t *base, svuint64_t offsets, svfloat64_t data)

ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]

Scatter(Vector<Double>, Double*, Vector<Int64>, Vector<Double>)

void svst1_scatter_[s64]offset[_f64](svbool_t pg, float64_t *base, svint64_t offsets, svfloat64_t data)

ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]

Scatter(Vector<UInt64>, Vector<UInt64>, Vector<UInt64>)

void svst1_scatter[_u64base_u64](svbool_t pg, svuint64_t bases, svuint64_t data)

ST1D Zdata.D, Pg, [Zbases.D, #0]

Scatter(Vector<Int64>, Vector<UInt64>, Vector<Int64>)

void svst1_scatter[_u64base_s64](svbool_t pg, svuint64_t bases, svint64_t data)

ST1D Zdata.D, Pg, [Zbases.D, #0]

Scatter(Vector<Double>, Vector<UInt64>, Vector<Double>)

void svst1_scatter[_u64base_f64](svbool_t pg, svuint64_t bases, svfloat64_t data)

ST1D Zdata.D, Pg, [Zbases.D, #0]

Scatter(Vector<Int32>, Int32*, Vector<UInt32>, Vector<Int32>)

void svst1_scatter_[u32]offset[_s32](svbool_t pg, int32_t *base, svuint32_t offsets, svint32_t data)

ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]

Scatter(Vector<Int64>, Int64*, Vector<UInt64>, Vector<Int64>)

void svst1_scatter_[u64]offset[_s64](svbool_t pg, int64_t *base, svuint64_t offsets, svint64_t data)

ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]

public:
 static void Scatter(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<System::UInt64> indicies, System::Numerics::Vector<long> data);
public static void Scatter (System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<ulong> indicies, System.Numerics.Vector<long> data);
static member Scatter : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<int64> -> unit

Parameters

mask
Vector<Int64>
address
Int64*
indicies
Vector<UInt64>
data
Vector<Int64>

Applies to

Scatter(Vector<UInt64>, UInt64*, Vector<UInt64>, Vector<UInt64>)

void svst1_scatter_[u64]offset[_u64](svbool_t pg, uint64_t *base, svuint64_t offsets, svuint64_t data)

ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]

public:
 static void Scatter(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<System::UInt64> indicies, System::Numerics::Vector<System::UInt64> data);
public static void Scatter (System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<ulong> indicies, System.Numerics.Vector<ulong> data);
static member Scatter : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> unit

Parameters

mask
Vector<UInt64>
address
UInt64*
indicies
Vector<UInt64>
data
Vector<UInt64>

Applies to

Scatter(Vector<UInt64>, UInt64*, Vector<Int64>, Vector<UInt64>)

void svst1_scatter_[s64]offset[_u64](svbool_t pg, uint64_t *base, svint64_t offsets, svuint64_t data)

ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]

public:
 static void Scatter(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<long> indicies, System::Numerics::Vector<System::UInt64> data);
public static void Scatter (System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<long> indicies, System.Numerics.Vector<ulong> data);
static member Scatter : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<int64> * System.Numerics.Vector<uint64> -> unit

Parameters

mask
Vector<UInt64>
address
UInt64*
indicies
Vector<Int64>
data
Vector<UInt64>

Applies to

Scatter(Vector<UInt32>, UInt32*, Vector<UInt32>, Vector<UInt32>)

void svst1_scatter_[u32]offset[_u32](svbool_t pg, uint32_t *base, svuint32_t offsets, svuint32_t data)

ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]

public:
 static void Scatter(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> indicies, System::Numerics::Vector<System::UInt32> data);
public static void Scatter (System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<uint> indicies, System.Numerics.Vector<uint> data);
static member Scatter : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> -> unit

Parameters

mask
Vector<UInt32>
address
UInt32*
indicies
Vector<UInt32>
data
Vector<UInt32>

Applies to

Scatter(Vector<Single>, Single*, Vector<UInt32>, Vector<Single>)

void svst1_scatter_[u32]offset[_f32](svbool_t pg, float32_t *base, svuint32_t offsets, svfloat32_t data)

ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]

public:
 static void Scatter(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<System::UInt32> indicies, System::Numerics::Vector<float> data);
public static void Scatter (System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<uint> indicies, System.Numerics.Vector<float> data);
static member Scatter : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<uint32> * System.Numerics.Vector<single> -> unit

Parameters

mask
Vector<Single>
address
Single*
indicies
Vector<UInt32>
data
Vector<Single>

Applies to

Scatter(Vector<Single>, Single*, Vector<Int32>, Vector<Single>)

void svst1_scatter_[s32]offset[_f32](svbool_t pg, float32_t *base, svint32_t offsets, svfloat32_t data)

ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]

public:
 static void Scatter(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<int> indicies, System::Numerics::Vector<float> data);
public static void Scatter (System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<int> indicies, System.Numerics.Vector<float> data);
static member Scatter : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<int> * System.Numerics.Vector<single> -> unit

Parameters

mask
Vector<Single>
address
Single*
indicies
Vector<Int32>
data
Vector<Single>

Applies to

Scatter(Vector<Int64>, Int64*, Vector<Int64>, Vector<Int64>)

void svst1_scatter_[s64]offset[_s64](svbool_t pg, int64_t *base, svint64_t offsets, svint64_t data)

ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]

public:
 static void Scatter(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<long> indicies, System::Numerics::Vector<long> data);
public static void Scatter (System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<long> indicies, System.Numerics.Vector<long> data);
static member Scatter : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<int64> * System.Numerics.Vector<int64> -> unit

Parameters

mask
Vector<Int64>
address
Int64*
indicies
Vector<Int64>
data
Vector<Int64>

Applies to

Scatter(Vector<UInt32>, UInt32*, Vector<Int32>, Vector<UInt32>)

void svst1_scatter_[s32]offset[_u32](svbool_t pg, uint32_t *base, svint32_t offsets, svuint32_t data)

ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]

public:
 static void Scatter(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<int> indicies, System::Numerics::Vector<System::UInt32> data);
public static void Scatter (System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<int> indicies, System.Numerics.Vector<uint> data);
static member Scatter : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<int> * System.Numerics.Vector<uint32> -> unit

Parameters

mask
Vector<UInt32>
address
UInt32*
indicies
Vector<Int32>
data
Vector<UInt32>

Applies to

Scatter(Vector<Int32>, Int32*, Vector<Int32>, Vector<Int32>)

void svst1_scatter_[s32]offset[_s32](svbool_t pg, int32_t *base, svint32_t offsets, svint32_t data)

ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]

public:
 static void Scatter(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<int> indicies, System::Numerics::Vector<int> data);
public static void Scatter (System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<int> indicies, System.Numerics.Vector<int> data);
static member Scatter : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<int> * System.Numerics.Vector<int> -> unit

Parameters

mask
Vector<Int32>
address
Int32*
indicies
Vector<Int32>
data
Vector<Int32>

Applies to

Scatter(Vector<Double>, Double*, Vector<UInt64>, Vector<Double>)

void svst1_scatter_[u64]offset[_f64](svbool_t pg, float64_t *base, svuint64_t offsets, svfloat64_t data)

ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]

public:
 static void Scatter(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<System::UInt64> indicies, System::Numerics::Vector<double> data);
public static void Scatter (System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<ulong> indicies, System.Numerics.Vector<double> data);
static member Scatter : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<uint64> * System.Numerics.Vector<double> -> unit

Parameters

mask
Vector<Double>
address
Double*
indicies
Vector<UInt64>
data
Vector<Double>

Applies to

Scatter(Vector<Double>, Double*, Vector<Int64>, Vector<Double>)

void svst1_scatter_[s64]offset[_f64](svbool_t pg, float64_t *base, svint64_t offsets, svfloat64_t data)

ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]

public:
 static void Scatter(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<long> indicies, System::Numerics::Vector<double> data);
public static void Scatter (System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<long> indicies, System.Numerics.Vector<double> data);
static member Scatter : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<int64> * System.Numerics.Vector<double> -> unit

Parameters

mask
Vector<Double>
address
Double*
indicies
Vector<Int64>
data
Vector<Double>

Applies to

Scatter(Vector<UInt64>, Vector<UInt64>, Vector<UInt64>)

void svst1_scatter[_u64base_u64](svbool_t pg, svuint64_t bases, svuint64_t data)

ST1D Zdata.D, Pg, [Zbases.D, #0]

public:
 static void Scatter(System::Numerics::Vector<System::UInt64> mask, System::Numerics::Vector<System::UInt64> addresses, System::Numerics::Vector<System::UInt64> data);
public static void Scatter (System.Numerics.Vector<ulong> mask, System.Numerics.Vector<ulong> addresses, System.Numerics.Vector<ulong> data);
static member Scatter : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> unit
Public Shared Sub Scatter (mask As Vector(Of ULong), addresses As Vector(Of ULong), data As Vector(Of ULong))

Parameters

mask
Vector<UInt64>
addresses
Vector<UInt64>
data
Vector<UInt64>

Applies to

Scatter(Vector<Int64>, Vector<UInt64>, Vector<Int64>)

void svst1_scatter[_u64base_s64](svbool_t pg, svuint64_t bases, svint64_t data)

ST1D Zdata.D, Pg, [Zbases.D, #0]

public:
 static void Scatter(System::Numerics::Vector<long> mask, System::Numerics::Vector<System::UInt64> addresses, System::Numerics::Vector<long> data);
public static void Scatter (System.Numerics.Vector<long> mask, System.Numerics.Vector<ulong> addresses, System.Numerics.Vector<long> data);
static member Scatter : System.Numerics.Vector<int64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<int64> -> unit
Public Shared Sub Scatter (mask As Vector(Of Long), addresses As Vector(Of ULong), data As Vector(Of Long))

Parameters

mask
Vector<Int64>
addresses
Vector<UInt64>
data
Vector<Int64>

Applies to

Scatter(Vector<Double>, Vector<UInt64>, Vector<Double>)

void svst1_scatter[_u64base_f64](svbool_t pg, svuint64_t bases, svfloat64_t data)

ST1D Zdata.D, Pg, [Zbases.D, #0]

public:
 static void Scatter(System::Numerics::Vector<double> mask, System::Numerics::Vector<System::UInt64> addresses, System::Numerics::Vector<double> data);
public static void Scatter (System.Numerics.Vector<double> mask, System.Numerics.Vector<ulong> addresses, System.Numerics.Vector<double> data);
static member Scatter : System.Numerics.Vector<double> * System.Numerics.Vector<uint64> * System.Numerics.Vector<double> -> unit
Public Shared Sub Scatter (mask As Vector(Of Double), addresses As Vector(Of ULong), data As Vector(Of Double))

Parameters

mask
Vector<Double>
addresses
Vector<UInt64>
data
Vector<Double>

Applies to

Scatter(Vector<Int32>, Int32*, Vector<UInt32>, Vector<Int32>)

void svst1_scatter_[u32]offset[_s32](svbool_t pg, int32_t *base, svuint32_t offsets, svint32_t data)

ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]

public:
 static void Scatter(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<System::UInt32> indicies, System::Numerics::Vector<int> data);
public static void Scatter (System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<uint> indicies, System.Numerics.Vector<int> data);
static member Scatter : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<uint32> * System.Numerics.Vector<int> -> unit

Parameters

mask
Vector<Int32>
address
Int32*
indicies
Vector<UInt32>
data
Vector<Int32>

Applies to