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Sve.Scatter32BitWithByteOffsetsNarrowing Method

Definition

Overloads

Scatter32BitWithByteOffsetsNarrowing(Vector<Int64>, Int32*, Vector<Int64>, Vector<Int64>)

void svst1w_scatter_[s64]offset[_s64](svbool_t pg, int32_t *base, svint64_t offsets, svint64_t data)

ST1W Zdata.D, Pg, [Xbase, Zoffsets.D]

Scatter32BitWithByteOffsetsNarrowing(Vector<Int64>, Int32*, Vector<UInt64>, Vector<Int64>)

void svst1w_scatter_[u64]offset[_s64](svbool_t pg, int32_t *base, svuint64_t offsets, svint64_t data)

ST1W Zdata.D, Pg, [Xbase, Zoffsets.D]

Scatter32BitWithByteOffsetsNarrowing(Vector<UInt64>, UInt32*, Vector<Int64>, Vector<UInt64>)

void svst1w_scatter_[s64]offset[_u64](svbool_t pg, uint32_t *base, svint64_t offsets, svuint64_t data)

ST1W Zdata.D, Pg, [Xbase, Zoffsets.D]

Scatter32BitWithByteOffsetsNarrowing(Vector<UInt64>, UInt32*, Vector<UInt64>, Vector<UInt64>)

void svst1w_scatter_[u64]offset[_u64](svbool_t pg, uint32_t *base, svuint64_t offsets, svuint64_t data)

ST1W Zdata.D, Pg, [Xbase, Zoffsets.D]

Scatter32BitWithByteOffsetsNarrowing(Vector<Int64>, Int32*, Vector<Int64>, Vector<Int64>)

void svst1w_scatter_[s64]offset[_s64](svbool_t pg, int32_t *base, svint64_t offsets, svint64_t data)

ST1W Zdata.D, Pg, [Xbase, Zoffsets.D]

public:
 static void Scatter32BitWithByteOffsetsNarrowing(System::Numerics::Vector<long> mask, int* address, System::Numerics::Vector<long> offsets, System::Numerics::Vector<long> data);
public static void Scatter32BitWithByteOffsetsNarrowing (System.Numerics.Vector<long> mask, int* address, System.Numerics.Vector<long> offsets, System.Numerics.Vector<long> data);
static member Scatter32BitWithByteOffsetsNarrowing : System.Numerics.Vector<int64> * nativeptr<int> * System.Numerics.Vector<int64> * System.Numerics.Vector<int64> -> unit

Parameters

mask
Vector<Int64>
address
Int32*
offsets
Vector<Int64>
data
Vector<Int64>

Applies to

Scatter32BitWithByteOffsetsNarrowing(Vector<Int64>, Int32*, Vector<UInt64>, Vector<Int64>)

void svst1w_scatter_[u64]offset[_s64](svbool_t pg, int32_t *base, svuint64_t offsets, svint64_t data)

ST1W Zdata.D, Pg, [Xbase, Zoffsets.D]

public:
 static void Scatter32BitWithByteOffsetsNarrowing(System::Numerics::Vector<long> mask, int* address, System::Numerics::Vector<System::UInt64> offsets, System::Numerics::Vector<long> data);
public static void Scatter32BitWithByteOffsetsNarrowing (System.Numerics.Vector<long> mask, int* address, System.Numerics.Vector<ulong> offsets, System.Numerics.Vector<long> data);
static member Scatter32BitWithByteOffsetsNarrowing : System.Numerics.Vector<int64> * nativeptr<int> * System.Numerics.Vector<uint64> * System.Numerics.Vector<int64> -> unit

Parameters

mask
Vector<Int64>
address
Int32*
offsets
Vector<UInt64>
data
Vector<Int64>

Applies to

Scatter32BitWithByteOffsetsNarrowing(Vector<UInt64>, UInt32*, Vector<Int64>, Vector<UInt64>)

void svst1w_scatter_[s64]offset[_u64](svbool_t pg, uint32_t *base, svint64_t offsets, svuint64_t data)

ST1W Zdata.D, Pg, [Xbase, Zoffsets.D]

public:
 static void Scatter32BitWithByteOffsetsNarrowing(System::Numerics::Vector<System::UInt64> mask, System::UInt32* address, System::Numerics::Vector<long> offsets, System::Numerics::Vector<System::UInt64> data);
public static void Scatter32BitWithByteOffsetsNarrowing (System.Numerics.Vector<ulong> mask, uint* address, System.Numerics.Vector<long> offsets, System.Numerics.Vector<ulong> data);
static member Scatter32BitWithByteOffsetsNarrowing : System.Numerics.Vector<uint64> * nativeptr<uint32> * System.Numerics.Vector<int64> * System.Numerics.Vector<uint64> -> unit

Parameters

mask
Vector<UInt64>
address
UInt32*
offsets
Vector<Int64>
data
Vector<UInt64>

Applies to

Scatter32BitWithByteOffsetsNarrowing(Vector<UInt64>, UInt32*, Vector<UInt64>, Vector<UInt64>)

void svst1w_scatter_[u64]offset[_u64](svbool_t pg, uint32_t *base, svuint64_t offsets, svuint64_t data)

ST1W Zdata.D, Pg, [Xbase, Zoffsets.D]

public:
 static void Scatter32BitWithByteOffsetsNarrowing(System::Numerics::Vector<System::UInt64> mask, System::UInt32* address, System::Numerics::Vector<System::UInt64> offsets, System::Numerics::Vector<System::UInt64> data);
public static void Scatter32BitWithByteOffsetsNarrowing (System.Numerics.Vector<ulong> mask, uint* address, System.Numerics.Vector<ulong> offsets, System.Numerics.Vector<ulong> data);
static member Scatter32BitWithByteOffsetsNarrowing : System.Numerics.Vector<uint64> * nativeptr<uint32> * System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> unit

Parameters

mask
Vector<UInt64>
address
UInt32*
offsets
Vector<UInt64>
data
Vector<UInt64>

Applies to