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Sve.LoadVectorInt32SignExtendFirstFaulting Method

Definition

Overloads

LoadVectorInt32SignExtendFirstFaulting(Vector<Int64>, Int32*)
LoadVectorInt32SignExtendFirstFaulting(Vector<UInt64>, Int32*)

LoadVectorInt32SignExtendFirstFaulting(Vector<Int64>, Int32*)

public:
 static System::Numerics::Vector<long> LoadVectorInt32SignExtendFirstFaulting(System::Numerics::Vector<long> mask, int* address);
public static System.Numerics.Vector<long> LoadVectorInt32SignExtendFirstFaulting (System.Numerics.Vector<long> mask, int* address);
static member LoadVectorInt32SignExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
Int32*

Returns

Applies to

LoadVectorInt32SignExtendFirstFaulting(Vector<UInt64>, Int32*)

public:
 static System::Numerics::Vector<System::UInt64> LoadVectorInt32SignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, int* address);
public static System.Numerics.Vector<ulong> LoadVectorInt32SignExtendFirstFaulting (System.Numerics.Vector<ulong> mask, int* address);
static member LoadVectorInt32SignExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<int> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
Int32*

Returns

Applies to