Sve.LoadVectorFirstFaulting Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
LoadVectorFirstFaulting(Vector<UInt32>, UInt32*)
public:
static System::Numerics::Vector<System::UInt32> LoadVectorFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address);
public static System.Numerics.Vector<uint> LoadVectorFirstFaulting (System.Numerics.Vector<uint> mask, uint* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint32> -> System.Numerics.Vector<uint32>
Parameters
- address
- UInt32*
Returns
Applies to
LoadVectorFirstFaulting(Vector<UInt16>, UInt16*)
public:
static System::Numerics::Vector<System::UInt16> LoadVectorFirstFaulting(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address);
public static System.Numerics.Vector<ushort> LoadVectorFirstFaulting (System.Numerics.Vector<ushort> mask, ushort* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<uint16> * nativeptr<uint16> -> System.Numerics.Vector<uint16>
Parameters
- address
- UInt16*
Returns
Applies to
LoadVectorFirstFaulting(Vector<Single>, Single*)
public:
static System::Numerics::Vector<float> LoadVectorFirstFaulting(System::Numerics::Vector<float> mask, float* address);
public static System.Numerics.Vector<float> LoadVectorFirstFaulting (System.Numerics.Vector<float> mask, float* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<single> * nativeptr<single> -> System.Numerics.Vector<single>
Parameters
- address
- Single*
Returns
Applies to
LoadVectorFirstFaulting(Vector<SByte>, SByte*)
public:
static System::Numerics::Vector<System::SByte> LoadVectorFirstFaulting(System::Numerics::Vector<System::SByte> mask, System::SByte* address);
public static System.Numerics.Vector<sbyte> LoadVectorFirstFaulting (System.Numerics.Vector<sbyte> mask, sbyte* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<sbyte> * nativeptr<sbyte> -> System.Numerics.Vector<sbyte>
Parameters
- address
- SByte*
Returns
Applies to
LoadVectorFirstFaulting(Vector<UInt64>, UInt64*)
public:
static System::Numerics::Vector<System::UInt64> LoadVectorFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address);
public static System.Numerics.Vector<ulong> LoadVectorFirstFaulting (System.Numerics.Vector<ulong> mask, ulong* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint64> -> System.Numerics.Vector<uint64>
Parameters
- address
- UInt64*
Returns
Applies to
LoadVectorFirstFaulting(Vector<Int32>, Int32*)
public:
static System::Numerics::Vector<int> LoadVectorFirstFaulting(System::Numerics::Vector<int> mask, int* address);
public static System.Numerics.Vector<int> LoadVectorFirstFaulting (System.Numerics.Vector<int> mask, int* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<int> * nativeptr<int> -> System.Numerics.Vector<int>
Parameters
- address
- Int32*
Returns
Applies to
LoadVectorFirstFaulting(Vector<Int16>, Int16*)
public:
static System::Numerics::Vector<short> LoadVectorFirstFaulting(System::Numerics::Vector<short> mask, short* address);
public static System.Numerics.Vector<short> LoadVectorFirstFaulting (System.Numerics.Vector<short> mask, short* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<int16> * nativeptr<int16> -> System.Numerics.Vector<int16>
Parameters
- address
- Int16*
Returns
Applies to
LoadVectorFirstFaulting(Vector<Double>, Double*)
public:
static System::Numerics::Vector<double> LoadVectorFirstFaulting(System::Numerics::Vector<double> mask, double* address);
public static System.Numerics.Vector<double> LoadVectorFirstFaulting (System.Numerics.Vector<double> mask, double* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<double> * nativeptr<double> -> System.Numerics.Vector<double>
Parameters
- address
- Double*
Returns
Applies to
LoadVectorFirstFaulting(Vector<Byte>, Byte*)
public:
static System::Numerics::Vector<System::Byte> LoadVectorFirstFaulting(System::Numerics::Vector<System::Byte> mask, System::Byte* address);
public static System.Numerics.Vector<byte> LoadVectorFirstFaulting (System.Numerics.Vector<byte> mask, byte* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<byte> * nativeptr<byte> -> System.Numerics.Vector<byte>
Parameters
- address
- Byte*
Returns
Applies to
LoadVectorFirstFaulting(Vector<Int64>, Int64*)
public:
static System::Numerics::Vector<long> LoadVectorFirstFaulting(System::Numerics::Vector<long> mask, long* address);
public static System.Numerics.Vector<long> LoadVectorFirstFaulting (System.Numerics.Vector<long> mask, long* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int64> -> System.Numerics.Vector<int64>
Parameters
- address
- Int64*
Returns
Applies to
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