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Sve.LoadVectorByteZeroExtendFirstFaulting Method

Definition

Overloads

LoadVectorByteZeroExtendFirstFaulting(Vector<Int16>, Byte*)
LoadVectorByteZeroExtendFirstFaulting(Vector<Int32>, Byte*)
LoadVectorByteZeroExtendFirstFaulting(Vector<Int64>, Byte*)
LoadVectorByteZeroExtendFirstFaulting(Vector<UInt16>, Byte*)
LoadVectorByteZeroExtendFirstFaulting(Vector<UInt32>, Byte*)
LoadVectorByteZeroExtendFirstFaulting(Vector<UInt64>, Byte*)

LoadVectorByteZeroExtendFirstFaulting(Vector<Int16>, Byte*)

public:
 static System::Numerics::Vector<short> LoadVectorByteZeroExtendFirstFaulting(System::Numerics::Vector<short> mask, System::Byte* address);
public static System.Numerics.Vector<short> LoadVectorByteZeroExtendFirstFaulting (System.Numerics.Vector<short> mask, byte* address);
static member LoadVectorByteZeroExtendFirstFaulting : System.Numerics.Vector<int16> * nativeptr<byte> -> System.Numerics.Vector<int16>

Parameters

mask
Vector<Int16>
address
Byte*

Returns

Applies to

LoadVectorByteZeroExtendFirstFaulting(Vector<Int32>, Byte*)

public:
 static System::Numerics::Vector<int> LoadVectorByteZeroExtendFirstFaulting(System::Numerics::Vector<int> mask, System::Byte* address);
public static System.Numerics.Vector<int> LoadVectorByteZeroExtendFirstFaulting (System.Numerics.Vector<int> mask, byte* address);
static member LoadVectorByteZeroExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<byte> -> System.Numerics.Vector<int>

Parameters

mask
Vector<Int32>
address
Byte*

Returns

Applies to

LoadVectorByteZeroExtendFirstFaulting(Vector<Int64>, Byte*)

public:
 static System::Numerics::Vector<long> LoadVectorByteZeroExtendFirstFaulting(System::Numerics::Vector<long> mask, System::Byte* address);
public static System.Numerics.Vector<long> LoadVectorByteZeroExtendFirstFaulting (System.Numerics.Vector<long> mask, byte* address);
static member LoadVectorByteZeroExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<byte> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
Byte*

Returns

Applies to

LoadVectorByteZeroExtendFirstFaulting(Vector<UInt16>, Byte*)

public:
 static System::Numerics::Vector<System::UInt16> LoadVectorByteZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt16> mask, System::Byte* address);
public static System.Numerics.Vector<ushort> LoadVectorByteZeroExtendFirstFaulting (System.Numerics.Vector<ushort> mask, byte* address);
static member LoadVectorByteZeroExtendFirstFaulting : System.Numerics.Vector<uint16> * nativeptr<byte> -> System.Numerics.Vector<uint16>

Parameters

mask
Vector<UInt16>
address
Byte*

Returns

Applies to

LoadVectorByteZeroExtendFirstFaulting(Vector<UInt32>, Byte*)

public:
 static System::Numerics::Vector<System::UInt32> LoadVectorByteZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::Byte* address);
public static System.Numerics.Vector<uint> LoadVectorByteZeroExtendFirstFaulting (System.Numerics.Vector<uint> mask, byte* address);
static member LoadVectorByteZeroExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<byte> -> System.Numerics.Vector<uint32>

Parameters

mask
Vector<UInt32>
address
Byte*

Returns

Applies to

LoadVectorByteZeroExtendFirstFaulting(Vector<UInt64>, Byte*)

public:
 static System::Numerics::Vector<System::UInt64> LoadVectorByteZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::Byte* address);
public static System.Numerics.Vector<ulong> LoadVectorByteZeroExtendFirstFaulting (System.Numerics.Vector<ulong> mask, byte* address);
static member LoadVectorByteZeroExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<byte> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
Byte*

Returns

Applies to