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Sve.Load3xVectorAndUnzip Method

Definition

Overloads

Load3xVectorAndUnzip(Vector<Single>, Single*)

svfloat32x3_t svld3[_f32](svbool_t pg, const float32_t *base)

LD3W {Zresult0.S - Zresult2.S}, Pg/Z, [Xbase, #0, MUL VL]

Load3xVectorAndUnzip(Vector<UInt64>, UInt64*)

svuint64x3_t svld3[_u64](svbool_t pg, const uint64_t *base)

LD3D {Zresult0.D - Zresult2.D}, Pg/Z, [Xbase, #0, MUL VL]

Load3xVectorAndUnzip(Vector<UInt32>, UInt32*)

svuint32x3_t svld3[_u32](svbool_t pg, const uint32_t *base)

LD3W {Zresult0.S - Zresult2.S}, Pg/Z, [Xbase, #0, MUL VL]

Load3xVectorAndUnzip(Vector<UInt16>, UInt16*)

svuint16x3_t svld3[_u16](svbool_t pg, const uint16_t *base)

LD3H {Zresult0.H - Zresult2.H}, Pg/Z, [Xbase, #0, MUL VL]

Load3xVectorAndUnzip(Vector<SByte>, SByte*)

svint8x3_t svld3[_s8](svbool_t pg, const int8_t *base)

LD3B {Zresult0.B - Zresult2.B}, Pg/Z, [Xbase, #0, MUL VL]

Load3xVectorAndUnzip(Vector<Byte>, Byte*)

svuint8x3_t svld3[_u8](svbool_t pg, const uint8_t *base)

LD3B {Zresult0.B - Zresult2.B}, Pg/Z, [Xbase, #0, MUL VL]

Load3xVectorAndUnzip(Vector<Int32>, Int32*)

svint32x3_t svld3[_s32](svbool_t pg, const int32_t *base)

LD3W {Zresult0.S - Zresult2.S}, Pg/Z, [Xbase, #0, MUL VL]

Load3xVectorAndUnzip(Vector<Int16>, Int16*)

svint16x3_t svld3[_s16](svbool_t pg, const int16_t *base)

LD3H {Zresult0.H - Zresult2.H}, Pg/Z, [Xbase, #0, MUL VL]

Load3xVectorAndUnzip(Vector<Double>, Double*)

svfloat64x3_t svld3[_f64](svbool_t pg, const float64_t *base)

LD3D {Zresult0.D - Zresult2.D}, Pg/Z, [Xbase, #0, MUL VL]

Load3xVectorAndUnzip(Vector<Int64>, Int64*)

svint64x3_t svld3[_s64](svbool_t pg, const int64_t *base)

LD3D {Zresult0.D - Zresult2.D}, Pg/Z, [Xbase, #0, MUL VL]

Load3xVectorAndUnzip(Vector<Single>, Single*)

svfloat32x3_t svld3[_f32](svbool_t pg, const float32_t *base)

LD3W {Zresult0.S - Zresult2.S}, Pg/Z, [Xbase, #0, MUL VL]

public:
 static ValueTuple<System::Numerics::Vector<float>, System::Numerics::Vector<float>, System::Numerics::Vector<float>> Load3xVectorAndUnzip(System::Numerics::Vector<float> mask, float* address);
public static (System.Numerics.Vector<float>, System.Numerics.Vector<float>, System.Numerics.Vector<float>) Load3xVectorAndUnzip (System.Numerics.Vector<float> mask, float* address);
static member Load3xVectorAndUnzip : System.Numerics.Vector<single> * nativeptr<single> -> ValueTuple<System.Numerics.Vector<single>, System.Numerics.Vector<single>, System.Numerics.Vector<single>>

Parameters

mask
Vector<Single>
address
Single*

Returns

Applies to

Load3xVectorAndUnzip(Vector<UInt64>, UInt64*)

svuint64x3_t svld3[_u64](svbool_t pg, const uint64_t *base)

LD3D {Zresult0.D - Zresult2.D}, Pg/Z, [Xbase, #0, MUL VL]

public:
 static ValueTuple<System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>> Load3xVectorAndUnzip(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address);
public static (System.Numerics.Vector<ulong>, System.Numerics.Vector<ulong>, System.Numerics.Vector<ulong>) Load3xVectorAndUnzip (System.Numerics.Vector<ulong> mask, ulong* address);
static member Load3xVectorAndUnzip : System.Numerics.Vector<uint64> * nativeptr<uint64> -> ValueTuple<System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>>

Parameters

mask
Vector<UInt64>
address
UInt64*

Returns

Applies to

Load3xVectorAndUnzip(Vector<UInt32>, UInt32*)

svuint32x3_t svld3[_u32](svbool_t pg, const uint32_t *base)

LD3W {Zresult0.S - Zresult2.S}, Pg/Z, [Xbase, #0, MUL VL]

public:
 static ValueTuple<System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>> Load3xVectorAndUnzip(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address);
public static (System.Numerics.Vector<uint>, System.Numerics.Vector<uint>, System.Numerics.Vector<uint>) Load3xVectorAndUnzip (System.Numerics.Vector<uint> mask, uint* address);
static member Load3xVectorAndUnzip : System.Numerics.Vector<uint32> * nativeptr<uint32> -> ValueTuple<System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>>

Parameters

mask
Vector<UInt32>
address
UInt32*

Returns

Applies to

Load3xVectorAndUnzip(Vector<UInt16>, UInt16*)

svuint16x3_t svld3[_u16](svbool_t pg, const uint16_t *base)

LD3H {Zresult0.H - Zresult2.H}, Pg/Z, [Xbase, #0, MUL VL]

public:
 static ValueTuple<System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>> Load3xVectorAndUnzip(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address);
public static (System.Numerics.Vector<ushort>, System.Numerics.Vector<ushort>, System.Numerics.Vector<ushort>) Load3xVectorAndUnzip (System.Numerics.Vector<ushort> mask, ushort* address);
static member Load3xVectorAndUnzip : System.Numerics.Vector<uint16> * nativeptr<uint16> -> ValueTuple<System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>>

Parameters

mask
Vector<UInt16>
address
UInt16*

Returns

Applies to

Load3xVectorAndUnzip(Vector<SByte>, SByte*)

svint8x3_t svld3[_s8](svbool_t pg, const int8_t *base)

LD3B {Zresult0.B - Zresult2.B}, Pg/Z, [Xbase, #0, MUL VL]

public:
 static ValueTuple<System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>> Load3xVectorAndUnzip(System::Numerics::Vector<System::SByte> mask, System::SByte* address);
public static (System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>) Load3xVectorAndUnzip (System.Numerics.Vector<sbyte> mask, sbyte* address);
static member Load3xVectorAndUnzip : System.Numerics.Vector<sbyte> * nativeptr<sbyte> -> ValueTuple<System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>>

Parameters

mask
Vector<SByte>
address
SByte*

Returns

Applies to

Load3xVectorAndUnzip(Vector<Byte>, Byte*)

svuint8x3_t svld3[_u8](svbool_t pg, const uint8_t *base)

LD3B {Zresult0.B - Zresult2.B}, Pg/Z, [Xbase, #0, MUL VL]

public:
 static ValueTuple<System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>> Load3xVectorAndUnzip(System::Numerics::Vector<System::Byte> mask, System::Byte* address);
public static (System.Numerics.Vector<byte>, System.Numerics.Vector<byte>, System.Numerics.Vector<byte>) Load3xVectorAndUnzip (System.Numerics.Vector<byte> mask, byte* address);
static member Load3xVectorAndUnzip : System.Numerics.Vector<byte> * nativeptr<byte> -> ValueTuple<System.Numerics.Vector<byte>, System.Numerics.Vector<byte>, System.Numerics.Vector<byte>>

Parameters

mask
Vector<Byte>
address
Byte*

Returns

Applies to

Load3xVectorAndUnzip(Vector<Int32>, Int32*)

svint32x3_t svld3[_s32](svbool_t pg, const int32_t *base)

LD3W {Zresult0.S - Zresult2.S}, Pg/Z, [Xbase, #0, MUL VL]

public:
 static ValueTuple<System::Numerics::Vector<int>, System::Numerics::Vector<int>, System::Numerics::Vector<int>> Load3xVectorAndUnzip(System::Numerics::Vector<int> mask, int* address);
public static (System.Numerics.Vector<int>, System.Numerics.Vector<int>, System.Numerics.Vector<int>) Load3xVectorAndUnzip (System.Numerics.Vector<int> mask, int* address);
static member Load3xVectorAndUnzip : System.Numerics.Vector<int> * nativeptr<int> -> ValueTuple<System.Numerics.Vector<int>, System.Numerics.Vector<int>, System.Numerics.Vector<int>>

Parameters

mask
Vector<Int32>
address
Int32*

Returns

Applies to

Load3xVectorAndUnzip(Vector<Int16>, Int16*)

svint16x3_t svld3[_s16](svbool_t pg, const int16_t *base)

LD3H {Zresult0.H - Zresult2.H}, Pg/Z, [Xbase, #0, MUL VL]

public:
 static ValueTuple<System::Numerics::Vector<short>, System::Numerics::Vector<short>, System::Numerics::Vector<short>> Load3xVectorAndUnzip(System::Numerics::Vector<short> mask, short* address);
public static (System.Numerics.Vector<short>, System.Numerics.Vector<short>, System.Numerics.Vector<short>) Load3xVectorAndUnzip (System.Numerics.Vector<short> mask, short* address);
static member Load3xVectorAndUnzip : System.Numerics.Vector<int16> * nativeptr<int16> -> ValueTuple<System.Numerics.Vector<int16>, System.Numerics.Vector<int16>, System.Numerics.Vector<int16>>

Parameters

mask
Vector<Int16>
address
Int16*

Returns

Applies to

Load3xVectorAndUnzip(Vector<Double>, Double*)

svfloat64x3_t svld3[_f64](svbool_t pg, const float64_t *base)

LD3D {Zresult0.D - Zresult2.D}, Pg/Z, [Xbase, #0, MUL VL]

public:
 static ValueTuple<System::Numerics::Vector<double>, System::Numerics::Vector<double>, System::Numerics::Vector<double>> Load3xVectorAndUnzip(System::Numerics::Vector<double> mask, double* address);
public static (System.Numerics.Vector<double>, System.Numerics.Vector<double>, System.Numerics.Vector<double>) Load3xVectorAndUnzip (System.Numerics.Vector<double> mask, double* address);
static member Load3xVectorAndUnzip : System.Numerics.Vector<double> * nativeptr<double> -> ValueTuple<System.Numerics.Vector<double>, System.Numerics.Vector<double>, System.Numerics.Vector<double>>

Parameters

mask
Vector<Double>
address
Double*

Returns

Applies to

Load3xVectorAndUnzip(Vector<Int64>, Int64*)

svint64x3_t svld3[_s64](svbool_t pg, const int64_t *base)

LD3D {Zresult0.D - Zresult2.D}, Pg/Z, [Xbase, #0, MUL VL]

public:
 static ValueTuple<System::Numerics::Vector<long>, System::Numerics::Vector<long>, System::Numerics::Vector<long>> Load3xVectorAndUnzip(System::Numerics::Vector<long> mask, long* address);
public static (System.Numerics.Vector<long>, System.Numerics.Vector<long>, System.Numerics.Vector<long>) Load3xVectorAndUnzip (System.Numerics.Vector<long> mask, long* address);
static member Load3xVectorAndUnzip : System.Numerics.Vector<int64> * nativeptr<int64> -> ValueTuple<System.Numerics.Vector<int64>, System.Numerics.Vector<int64>, System.Numerics.Vector<int64>>

Parameters

mask
Vector<Int64>
address
Int64*

Returns

Applies to