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Sve.GatherVectorWithByteOffsetFirstFaulting Method

Definition

Overloads

GatherVectorWithByteOffsetFirstFaulting(Vector<Single>, Single*, Vector<Int32>)
GatherVectorWithByteOffsetFirstFaulting(Vector<UInt64>, UInt64*, Vector<UInt64>)
GatherVectorWithByteOffsetFirstFaulting(Vector<UInt64>, UInt64*, Vector<Int64>)
GatherVectorWithByteOffsetFirstFaulting(Vector<UInt32>, UInt32*, Vector<UInt32>)
GatherVectorWithByteOffsetFirstFaulting(Vector<UInt32>, UInt32*, Vector<Int32>)
GatherVectorWithByteOffsetFirstFaulting(Vector<Single>, Single*, Vector<UInt32>)
GatherVectorWithByteOffsetFirstFaulting(Vector<Int64>, Int64*, Vector<Int64>)
GatherVectorWithByteOffsetFirstFaulting(Vector<Int32>, Int32*, Vector<UInt32>)
GatherVectorWithByteOffsetFirstFaulting(Vector<Int32>, Int32*, Vector<Int32>)
GatherVectorWithByteOffsetFirstFaulting(Vector<Double>, Double*, Vector<UInt64>)
GatherVectorWithByteOffsetFirstFaulting(Vector<Double>, Double*, Vector<Int64>)
GatherVectorWithByteOffsetFirstFaulting(Vector<Int64>, Int64*, Vector<UInt64>)

GatherVectorWithByteOffsetFirstFaulting(Vector<Single>, Single*, Vector<Int32>)

public:
 static System::Numerics::Vector<float> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<float> GatherVectorWithByteOffsetFirstFaulting (System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<int> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<int> -> System.Numerics.Vector<single>

Parameters

mask
Vector<Single>
address
Single*
offsets
Vector<Int32>

Returns

Applies to

GatherVectorWithByteOffsetFirstFaulting(Vector<UInt64>, UInt64*, Vector<UInt64>)

public:
 static System::Numerics::Vector<System::UInt64> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<ulong> GatherVectorWithByteOffsetFirstFaulting (System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
UInt64*
offsets
Vector<UInt64>

Returns

Applies to

GatherVectorWithByteOffsetFirstFaulting(Vector<UInt64>, UInt64*, Vector<Int64>)

public:
 static System::Numerics::Vector<System::UInt64> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<ulong> GatherVectorWithByteOffsetFirstFaulting (System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<long> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
UInt64*
offsets
Vector<Int64>

Returns

Applies to

GatherVectorWithByteOffsetFirstFaulting(Vector<UInt32>, UInt32*, Vector<UInt32>)

public:
 static System::Numerics::Vector<System::UInt32> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<uint> GatherVectorWithByteOffsetFirstFaulting (System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>

Parameters

mask
Vector<UInt32>
address
UInt32*
offsets
Vector<UInt32>

Returns

Applies to

GatherVectorWithByteOffsetFirstFaulting(Vector<UInt32>, UInt32*, Vector<Int32>)

public:
 static System::Numerics::Vector<System::UInt32> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<uint> GatherVectorWithByteOffsetFirstFaulting (System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<int> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<int> -> System.Numerics.Vector<uint32>

Parameters

mask
Vector<UInt32>
address
UInt32*
offsets
Vector<Int32>

Returns

Applies to

GatherVectorWithByteOffsetFirstFaulting(Vector<Single>, Single*, Vector<UInt32>)

public:
 static System::Numerics::Vector<float> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<float> GatherVectorWithByteOffsetFirstFaulting (System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<single>

Parameters

mask
Vector<Single>
address
Single*
offsets
Vector<UInt32>

Returns

Applies to

GatherVectorWithByteOffsetFirstFaulting(Vector<Int64>, Int64*, Vector<Int64>)

public:
 static System::Numerics::Vector<long> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<long> GatherVectorWithByteOffsetFirstFaulting (System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<long> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
Int64*
offsets
Vector<Int64>

Returns

Applies to

GatherVectorWithByteOffsetFirstFaulting(Vector<Int32>, Int32*, Vector<UInt32>)

public:
 static System::Numerics::Vector<int> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<int> GatherVectorWithByteOffsetFirstFaulting (System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<int>

Parameters

mask
Vector<Int32>
address
Int32*
offsets
Vector<UInt32>

Returns

Applies to

GatherVectorWithByteOffsetFirstFaulting(Vector<Int32>, Int32*, Vector<Int32>)

public:
 static System::Numerics::Vector<int> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<int> GatherVectorWithByteOffsetFirstFaulting (System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<int> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>

Parameters

mask
Vector<Int32>
address
Int32*
offsets
Vector<Int32>

Returns

Applies to

GatherVectorWithByteOffsetFirstFaulting(Vector<Double>, Double*, Vector<UInt64>)

public:
 static System::Numerics::Vector<double> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<double> GatherVectorWithByteOffsetFirstFaulting (System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<double>

Parameters

mask
Vector<Double>
address
Double*
offsets
Vector<UInt64>

Returns

Applies to

GatherVectorWithByteOffsetFirstFaulting(Vector<Double>, Double*, Vector<Int64>)

public:
 static System::Numerics::Vector<double> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<double> GatherVectorWithByteOffsetFirstFaulting (System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<long> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<int64> -> System.Numerics.Vector<double>

Parameters

mask
Vector<Double>
address
Double*
offsets
Vector<Int64>

Returns

Applies to

GatherVectorWithByteOffsetFirstFaulting(Vector<Int64>, Int64*, Vector<UInt64>)

public:
 static System::Numerics::Vector<long> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<long> GatherVectorWithByteOffsetFirstFaulting (System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
Int64*
offsets
Vector<UInt64>

Returns

Applies to