Muokkaa

Jaa


Sve.GatherVectorSByteSignExtendFirstFaulting Method

Definition

Overloads

GatherVectorSByteSignExtendFirstFaulting(Vector<UInt32>, SByte*, Vector<Int32>)
GatherVectorSByteSignExtendFirstFaulting(Vector<UInt64>, SByte*, Vector<UInt64>)
GatherVectorSByteSignExtendFirstFaulting(Vector<UInt64>, SByte*, Vector<Int64>)
GatherVectorSByteSignExtendFirstFaulting(Vector<UInt32>, SByte*, Vector<UInt32>)
GatherVectorSByteSignExtendFirstFaulting(Vector<Int64>, SByte*, Vector<UInt64>)
GatherVectorSByteSignExtendFirstFaulting(Vector<Int64>, SByte*, Vector<Int64>)
GatherVectorSByteSignExtendFirstFaulting(Vector<Int32>, SByte*, Vector<UInt32>)
GatherVectorSByteSignExtendFirstFaulting(Vector<Int32>, SByte*, Vector<Int32>)
GatherVectorSByteSignExtendFirstFaulting(Vector<UInt64>, Vector<UInt64>)
GatherVectorSByteSignExtendFirstFaulting(Vector<Int64>, Vector<UInt64>)

GatherVectorSByteSignExtendFirstFaulting(Vector<UInt32>, SByte*, Vector<Int32>)

public:
 static System::Numerics::Vector<System::UInt32> GatherVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::SByte* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<uint> GatherVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<uint> mask, sbyte* address, System.Numerics.Vector<int> offsets);
static member GatherVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<sbyte> * System.Numerics.Vector<int> -> System.Numerics.Vector<uint32>

Parameters

mask
Vector<UInt32>
address
SByte*
offsets
Vector<Int32>

Returns

Applies to

GatherVectorSByteSignExtendFirstFaulting(Vector<UInt64>, SByte*, Vector<UInt64>)

public:
 static System::Numerics::Vector<System::UInt64> GatherVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::SByte* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<ulong> GatherVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<ulong> mask, sbyte* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<sbyte> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
SByte*
offsets
Vector<UInt64>

Returns

Applies to

GatherVectorSByteSignExtendFirstFaulting(Vector<UInt64>, SByte*, Vector<Int64>)

public:
 static System::Numerics::Vector<System::UInt64> GatherVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::SByte* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<ulong> GatherVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<ulong> mask, sbyte* address, System.Numerics.Vector<long> offsets);
static member GatherVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<sbyte> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
SByte*
offsets
Vector<Int64>

Returns

Applies to

GatherVectorSByteSignExtendFirstFaulting(Vector<UInt32>, SByte*, Vector<UInt32>)

public:
 static System::Numerics::Vector<System::UInt32> GatherVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::SByte* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<uint> GatherVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<uint> mask, sbyte* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<sbyte> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>

Parameters

mask
Vector<UInt32>
address
SByte*
offsets
Vector<UInt32>

Returns

Applies to

GatherVectorSByteSignExtendFirstFaulting(Vector<Int64>, SByte*, Vector<UInt64>)

public:
 static System::Numerics::Vector<long> GatherVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<long> mask, System::SByte* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<long> GatherVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<long> mask, sbyte* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<sbyte> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
SByte*
offsets
Vector<UInt64>

Returns

Applies to

GatherVectorSByteSignExtendFirstFaulting(Vector<Int64>, SByte*, Vector<Int64>)

public:
 static System::Numerics::Vector<long> GatherVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<long> mask, System::SByte* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<long> GatherVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<long> mask, sbyte* address, System.Numerics.Vector<long> offsets);
static member GatherVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<sbyte> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
SByte*
offsets
Vector<Int64>

Returns

Applies to

GatherVectorSByteSignExtendFirstFaulting(Vector<Int32>, SByte*, Vector<UInt32>)

public:
 static System::Numerics::Vector<int> GatherVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<int> mask, System::SByte* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<int> GatherVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<int> mask, sbyte* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<sbyte> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<int>

Parameters

mask
Vector<Int32>
address
SByte*
offsets
Vector<UInt32>

Returns

Applies to

GatherVectorSByteSignExtendFirstFaulting(Vector<Int32>, SByte*, Vector<Int32>)

public:
 static System::Numerics::Vector<int> GatherVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<int> mask, System::SByte* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<int> GatherVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<int> mask, sbyte* address, System.Numerics.Vector<int> offsets);
static member GatherVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<sbyte> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>

Parameters

mask
Vector<Int32>
address
SByte*
offsets
Vector<Int32>

Returns

Applies to

GatherVectorSByteSignExtendFirstFaulting(Vector<UInt64>, Vector<UInt64>)

public:
 static System::Numerics::Vector<System::UInt64> GatherVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::Numerics::Vector<System::UInt64> addresses);
public static System.Numerics.Vector<ulong> GatherVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<ulong> mask, System.Numerics.Vector<ulong> addresses);
static member GatherVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Public Shared Function GatherVectorSByteSignExtendFirstFaulting (mask As Vector(Of ULong), addresses As Vector(Of ULong)) As Vector(Of ULong)

Parameters

mask
Vector<UInt64>
addresses
Vector<UInt64>

Returns

Applies to

GatherVectorSByteSignExtendFirstFaulting(Vector<Int64>, Vector<UInt64>)

public:
 static System::Numerics::Vector<long> GatherVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<long> mask, System::Numerics::Vector<System::UInt64> addresses);
public static System.Numerics.Vector<long> GatherVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<long> mask, System.Numerics.Vector<ulong> addresses);
static member GatherVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<int64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>
Public Shared Function GatherVectorSByteSignExtendFirstFaulting (mask As Vector(Of Long), addresses As Vector(Of ULong)) As Vector(Of Long)

Parameters

mask
Vector<Int64>
addresses
Vector<UInt64>

Returns

Applies to