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Sve.ConvertToUInt32 Method

Definition

Overloads

ConvertToUInt32(Vector<Single>)

svuint32_t svcvt_u32[_f32]_m(svuint32_t inactive, svbool_t pg, svfloat32_t op)

svuint32_t svcvt_u32[_f32]_x(svbool_t pg, svfloat32_t op)

svuint32_t svcvt_u32[_f32]_z(svbool_t pg, svfloat32_t op)

FCVTZU Zresult.S, Pg/M, Zop.S

ConvertToUInt32(Vector<Double>)

svuint32_t svcvt_u32[_f64]_m(svuint32_t inactive, svbool_t pg, svfloat64_t op)

svuint32_t svcvt_u32[_f64]_x(svbool_t pg, svfloat64_t op)

svuint32_t svcvt_u32[_f64]_z(svbool_t pg, svfloat64_t op)

FCVTZU Zresult.S, Pg/M, Zop.D

ConvertToUInt32(Vector<Single>)

svuint32_t svcvt_u32[_f32]_m(svuint32_t inactive, svbool_t pg, svfloat32_t op)

svuint32_t svcvt_u32[_f32]_x(svbool_t pg, svfloat32_t op)

svuint32_t svcvt_u32[_f32]_z(svbool_t pg, svfloat32_t op)

FCVTZU Zresult.S, Pg/M, Zop.S

public:
 static System::Numerics::Vector<System::UInt32> ConvertToUInt32(System::Numerics::Vector<float> value);
public static System.Numerics.Vector<uint> ConvertToUInt32 (System.Numerics.Vector<float> value);
static member ConvertToUInt32 : System.Numerics.Vector<single> -> System.Numerics.Vector<uint32>
Public Shared Function ConvertToUInt32 (value As Vector(Of Single)) As Vector(Of UInteger)

Parameters

value
Vector<Single>

Returns

Applies to

ConvertToUInt32(Vector<Double>)

svuint32_t svcvt_u32[_f64]_m(svuint32_t inactive, svbool_t pg, svfloat64_t op)

svuint32_t svcvt_u32[_f64]_x(svbool_t pg, svfloat64_t op)

svuint32_t svcvt_u32[_f64]_z(svbool_t pg, svfloat64_t op)

FCVTZU Zresult.S, Pg/M, Zop.D

public:
 static System::Numerics::Vector<System::UInt32> ConvertToUInt32(System::Numerics::Vector<double> value);
public static System.Numerics.Vector<uint> ConvertToUInt32 (System.Numerics.Vector<double> value);
static member ConvertToUInt32 : System.Numerics.Vector<double> -> System.Numerics.Vector<uint32>
Public Shared Function ConvertToUInt32 (value As Vector(Of Double)) As Vector(Of UInteger)

Parameters

value
Vector<Double>

Returns

Applies to