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Sve.AddRotateComplex Method

Definition

Overloads

AddRotateComplex(Vector<Single>, Vector<Single>, Byte)

svfloat32_t svcadd[_f32]_m(svbool_t pg, svfloat32_t op1, svfloat32_t op2, uint64_t imm_rotation)

svfloat32_t svcadd[_f32]_x(svbool_t pg, svfloat32_t op1, svfloat32_t op2, uint64_t imm_rotation)

svfloat32_t svcadd[_f32]_z(svbool_t pg, svfloat32_t op1, svfloat32_t op2, uint64_t imm_rotation)

FCADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S, #imm_rotation

FCADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S, #imm_rotation

AddRotateComplex(Vector<Double>, Vector<Double>, Byte)

svfloat64_t svcadd[_f64]_m(svbool_t pg, svfloat64_t op1, svfloat64_t op2, uint64_t imm_rotation)

svfloat64_t svcadd[_f64]_x(svbool_t pg, svfloat64_t op1, svfloat64_t op2, uint64_t imm_rotation)

svfloat64_t svcadd[_f64]_z(svbool_t pg, svfloat64_t op1, svfloat64_t op2, uint64_t imm_rotation)

FCADD Ztied1.D, Pg/M, Ztied1.D, Zop2.D, #imm_rotation

AddRotateComplex(Vector<Single>, Vector<Single>, Byte)

svfloat32_t svcadd[_f32]_m(svbool_t pg, svfloat32_t op1, svfloat32_t op2, uint64_t imm_rotation)

svfloat32_t svcadd[_f32]_x(svbool_t pg, svfloat32_t op1, svfloat32_t op2, uint64_t imm_rotation)

svfloat32_t svcadd[_f32]_z(svbool_t pg, svfloat32_t op1, svfloat32_t op2, uint64_t imm_rotation)

FCADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S, #imm_rotation

FCADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S, #imm_rotation

public:
 static System::Numerics::Vector<float> AddRotateComplex(System::Numerics::Vector<float> left, System::Numerics::Vector<float> right, System::Byte rotation);
public static System.Numerics.Vector<float> AddRotateComplex (System.Numerics.Vector<float> left, System.Numerics.Vector<float> right, byte rotation);
static member AddRotateComplex : System.Numerics.Vector<single> * System.Numerics.Vector<single> * byte -> System.Numerics.Vector<single>
Public Shared Function AddRotateComplex (left As Vector(Of Single), right As Vector(Of Single), rotation As Byte) As Vector(Of Single)

Parameters

left
Vector<Single>
right
Vector<Single>
rotation
Byte

Returns

Applies to

AddRotateComplex(Vector<Double>, Vector<Double>, Byte)

svfloat64_t svcadd[_f64]_m(svbool_t pg, svfloat64_t op1, svfloat64_t op2, uint64_t imm_rotation)

svfloat64_t svcadd[_f64]_x(svbool_t pg, svfloat64_t op1, svfloat64_t op2, uint64_t imm_rotation)

svfloat64_t svcadd[_f64]_z(svbool_t pg, svfloat64_t op1, svfloat64_t op2, uint64_t imm_rotation)

FCADD Ztied1.D, Pg/M, Ztied1.D, Zop2.D, #imm_rotation

public:
 static System::Numerics::Vector<double> AddRotateComplex(System::Numerics::Vector<double> left, System::Numerics::Vector<double> right, System::Byte rotation);
public static System.Numerics.Vector<double> AddRotateComplex (System.Numerics.Vector<double> left, System.Numerics.Vector<double> right, byte rotation);
static member AddRotateComplex : System.Numerics.Vector<double> * System.Numerics.Vector<double> * byte -> System.Numerics.Vector<double>
Public Shared Function AddRotateComplex (left As Vector(Of Double), right As Vector(Of Double), rotation As Byte) As Vector(Of Double)

Parameters

left
Vector<Double>
right
Vector<Double>
rotation
Byte

Returns

Applies to