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LogRecordSequence.Dispose Method

Definition

Releases the resources used by the component.

public:
 virtual void Dispose();
public void Dispose ();
abstract member Dispose : unit -> unit
override this.Dispose : unit -> unit
Public Sub Dispose ()

Implements

Exceptions

The method was called after the sequence has been disposed of.

There is not enough memory to continue the execution of the program.

Examples

This example shows how to use Dispose to release resources:

// Create log stream 1.
        sequence1 = new LogRecordSequence(logStream1,
            FileMode.OpenOrCreate,
            FileAccess.ReadWrite,
            FileShare.ReadWrite);

// Log Extents are shared between the two streams.
// Add two extents to sequence1.
        sequence1.LogStore.Extents.Add("MyExtent0", containerSize);
        sequence1.LogStore.Extents.Add("MyExtent1");

// Create log stream 2.
        sequence2 = new LogRecordSequence(logStream2,
            FileMode.OpenOrCreate,
            FileAccess.ReadWrite,
            FileShare.ReadWrite);
' Create log stream 1.
        sequence1 = New LogRecordSequence(logStream1, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.ReadWrite)

' Log Extents are shared between the two streams. 
' Add two extents to sequence1.
        sequence1.LogStore.Extents.Add("MyExtent0", containerSize)
        sequence1.LogStore.Extents.Add("MyExtent1")

' Create log stream 2.
        sequence2 = New LogRecordSequence(logStream2, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.ReadWrite)
        Console.WriteLine();

// Cleanup...
        sequence1.Dispose();
        sequence2.Dispose();
        Console.WriteLine()

' Cleanup...
        sequence1.Dispose()
        sequence2.Dispose()

Applies to