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SwitchAttribute.SwitchName Property

Definition

Gets or sets the display name of the switch.

public:
 property System::String ^ SwitchName { System::String ^ get(); void set(System::String ^ value); };
public string SwitchName { get; set; }
member this.SwitchName : string with get, set
Public Property SwitchName As String

Property Value

The display name of the switch.

Exceptions

SwitchName is set to an empty string.

Examples

The following code example displays the value the SwitchName property for all switches used in an assembly. This code example is part of a larger example provided for the TraceSource class.

SwitchAttribute[] switches = SwitchAttribute.GetAll(typeof(TraceTest).Assembly);
for (int i = 0; i < switches.Length; i++)
{
    Console.WriteLine("Switch name = " + switches[i].SwitchName);
    Console.WriteLine("Switch type = " + switches[i].SwitchType);
}
Dim switches As SwitchAttribute() = SwitchAttribute.GetAll(GetType(TraceTest).Assembly)
Dim i As Integer
For i = 0 To switches.Length - 1
    Console.WriteLine("Switch name = " + switches(i).SwitchName.ToString())
    Console.WriteLine("Switch type = " + switches(i).SwitchType.ToString())
Next i

Remarks

The SwitchName property should match the DisplayName property of the switch.

Applies to