estructura de CD3DX12_HEAP_DESC
Estructura auxiliar para habilitar una inicialización sencilla de una estructura de D3D12_HEAP_DESC .
Sintaxis
struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC{
CD3DX12_HEAP_DESC();
explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o);
CD3DX12_HEAP_DESC(UINT64 size, D3D12_HEAP_PROPERTIES properties, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(UINT64 size, D3D12_HEAP_TYPE type, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(UINT64 size, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_PROPERTIES properties, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_TYPE type, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
operator const D3D12_HEAP_DESC&() const;
};
Miembros
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CD3DX12_HEAP_DESC()
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Crea una nueva instancia sin inicializar de un CD3DX12_HEAP_DESC.
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explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o)
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Crea una nueva instancia de un CD3DX12_HEAP_DESC, inicializado con el contenido de otra estructura de D3D12_HEAP_DESC .
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CD3DX12_HEAP_DESC(tamaño UINT64, propiedades de D3D12_HEAP_PROPERTIES, alineación UINT64 = 0, marcas D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)
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Crea una nueva instancia de un CD3DX12_HEAP_DESC, inicializando los parámetros siguientes:
Tamaño de UINT64
propiedades de D3D12_HEAP_PROPERTIES
(opt) Alineación UINT64 = 0
(opt) marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE
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CD3DX12_HEAP_DESC(tamaño UINT64, tipo de D3D12_HEAP_TYPE, alineación UINT64 = 0, marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)
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Crea una nueva instancia de un CD3DX12_HEAP_DESC, inicializando los parámetros siguientes:
Tamaño de UINT64
(opt) Alineación UINT64 = 0
(opt) marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE
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CD3DX12_HEAP_DESC(tamaño UINT64, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, alineación UINT64 = 0, D3D12_HEAP_FLAGS marcas = D3D12_HEAP_FLAG_NONE)
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Crea una nueva instancia de un CD3DX12_HEAP_DESC, inicializando los parámetros siguientes:
Tamaño de UINT64
D3D12_CPU_PAGE_PROPERTY cpuPageProperty
D3D12_MEMORY_POOL memoryPoolPreference
(opt) Alineación UINT64 = 0
(opt) marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE
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CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, propiedades de D3D12_HEAP_PROPERTIES, marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)
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Crea una nueva instancia de un CD3DX12_HEAP_DESC, inicializando los parámetros siguientes:
& D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo
propiedades de D3D12_HEAP_PROPERTIES
(opt) marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE
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CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_TYPE type, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)
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Crea una nueva instancia de un CD3DX12_HEAP_DESC, inicializando los parámetros siguientes:
& D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo
(opt) marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE
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CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)
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Crea una nueva instancia de un CD3DX12_HEAP_DESC, inicializando los parámetros siguientes:
& D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo
D3D12_CPU_PAGE_PROPERTY cpuPageProperty
D3D12_MEMORY_POOL memoryPoolPreference
(opt) marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE
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operator const D3D12_HEAP_DESC&() const
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Define el & operador de paso a referencia para el tipo de estructura CD3DX12_HEAP_DESC.
Requisitos
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