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estructura de CD3DX12_DEPTH_STENCIL_DESC

Estructura auxiliar para permitir una inicialización sencilla de una estructura de D3D12_DEPTH_STENCIL_DESC .

Sintaxis

struct CD3DX12_DEPTH_STENCIL_DESC  : public D3D12_DEPTH_STENCIL_DESC{
   CD3DX12_DEPTH_STENCIL_DESC();
   explicit CD3DX12_DEPTH_STENCIL_DESC(const D3D12_DEPTH_STENCIL_DESC& o);
   explicit CD3DX12_DEPTH_STENCIL_DESC(CD3DX12_DEFAULT);
   explicit CD3DX12_DEPTH_STENCIL_DESC(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_COMPARISON_FUNC backStencilFunc);
   ~CD3DX12_DEPTH_STENCIL_DESC();
   operator const D3D12_DEPTH_STENCIL_DESC&() const;
};

Miembros

CD3DX12_DEPTH_STENCIL_DESC()

Crea una nueva instancia sin inicializar de un D3DX12_DEPTH_STENCIL_DESC.

explicit CD3DX12_DEPTH_STENCIL_DESC(const D3D12_DEPTH_STENCIL_DESC& o)

Crea una nueva instancia de un D3DX12_DEPTH_STENCIL_DESC, inicializado con el contenido de otra estructura de D3D12_DEPTH_STENCIL_DESC .

explicit CD3DX12_DEPTH_STENCIL_DESC(CD3DX12_DEFAULT)

Crea una nueva instancia de un D3DX12_DEPTH_STENCIL_DESC, inicializado con parámetros predeterminados.

        DepthEnable = TRUE;  
        DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;  
        DepthFunc = D3D12_COMPARISON_FUNC_LESS;  
        StencilEnable = FALSE;  
        StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;  
        StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;  
        const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =  
        { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };  
        FrontFace = defaultStencilOp;  
        BackFace = defaultStencilOp;  

explicit CD3DX12_DEPTH_STENCIL_DESC(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, Galería de símbolos UINT8WriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_ COMPARISON_FUNC backStencilFunc)

Crea una nueva instancia de un D3DX12_DEPTH_STENCIL_DESC, inicializando los parámetros siguientes:

Profundidad boolEnable

D3D12_DEPTH_WRITE_MASK depthWriteMask

D3D12_COMPARISON_FUNC depthFunc

Galería de símbolos BOOLEnable

Galería de símbolos UINT8ReadMask

Galería de símbolos UINT8WriteMask

D3D12_STENCIL_OP frontStencilFailOp

D3D12_STENCIL_OP frontStencilDepthFailOp

D3D12_STENCIL_OP frontStencilPassOp

D3D12_COMPARISON_FUNC frontStencilFunc

D3D12_STENCIL_OP backStencilFailOp

D3D12_STENCIL_OP backStencilDepthFailOp

D3D12_STENCIL_OP backStencilPassOp

D3D12_COMPARISON_FUNC backStencilFunc

~CD3DX12_DEPTH_STENCIL_DESC()

Destruye una instancia de un CD3DX12_DEPTH_STENCIL_DESC.

operator const D3D12_DEPTH_STENCIL_DESC&() const

Define el & operador pass-by-reference para el tipo de estructura principal.

Requisitos

Requisito Value
Encabezado
D3dx12.h

Vea también

D3D12_DEPTH_STENCIL_DESC

Estructuras auxiliares de D3D12