estructura D3D12DDI_RENDER_PASS_ENDING_ACCESS (d3d12umddi.h)
Especifica los recursos necesarios para finalizar el acceso a un pase de representación.
Sintaxis
typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS {
D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE Type;
union {
D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS SuspendLocalRead;
};
} D3D12DDI_RENDER_PASS_ENDING_ACCESS;
Miembros
Type
El D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE.
Resolve
El D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS.
SuspendLocalRead
El D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS.
Requisitos
Requisito | Value |
---|---|
Cliente mínimo compatible | Windows 10, versión 1809 |
Encabezado | d3d12umddi.h |