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CD2DMesh Class

 

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The latest version of this topic can be found at CD2DMesh Class.

A wrapper for ID2D1Mesh.

Syntax

class CD2DMesh : public CD2DResource;  

Members

Public Constructors

Name Description
CD2DMesh::CD2DMesh Constructs a CD2DMesh object.
CD2DMesh::~CD2DMesh The destructor. Called when a D2D mesh object is being destroyed.

Public Methods

Name Description
CD2DMesh::Attach Attaches existing resource interface to the object
CD2DMesh::Create Creates a CD2DMesh. (Overrides CD2DResource::Create.)
CD2DMesh::Destroy Destroys a CD2DMesh object. (Overrides CD2DResource::Destroy.)
CD2DMesh::Detach Detaches resource interface from the object
CD2DMesh::Get Returns ID2D1Mesh interface
CD2DMesh::IsValid Checks resource validity (Overrides CD2DResource::IsValid.)
CD2DMesh::Open Opens the mesh for population.

Public Operators

Name Description
CD2DMesh::operator ID2D1Mesh* Returns ID2D1Mesh interface

Protected Data Members

Name Description
CD2DMesh::m_pMesh A pointer to an ID2D1Mesh.

Inheritance Hierarchy

CObject

CD2DResource

CD2DMesh

Requirements

Header: afxrendertarget.h

CD2DMesh::~CD2DMesh

The destructor. Called when a D2D mesh object is being destroyed.

virtual ~CD2DMesh();

CD2DMesh::Attach

Attaches existing resource interface to the object

void Attach(ID2D1Mesh* pResource);

Parameters

pResource
Existing resource interface. Cannot be NULL

CD2DMesh::CD2DMesh

Constructs a CD2DMesh object.

CD2DMesh(
    CRenderTarget* pParentTarget,  
    BOOL bAutoDestroy = TRUE);

Parameters

pParentTarget
A pointer to the render target.

bAutoDestroy
Indicates that the object will be destroyed by owner (pParentTarget).

CD2DMesh::Create

Creates a CD2DMesh.

virtual HRESULT Create(CRenderTarget* pRenderTarget);

Parameters

pRenderTarget
A pointer to the render target.

Return Value

If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

CD2DMesh::Destroy

Destroys a CD2DMesh object.

virtual void Destroy();

CD2DMesh::Detach

Detaches resource interface from the object

ID2D1Mesh* Detach();

Return Value

Pointer to detached resource interface.

CD2DMesh::Get

Returns ID2D1Mesh interface

ID2D1Mesh* Get();

Return Value

Pointer to an ID2D1Mesh interface or NULL if object is not initialized yet.

CD2DMesh::IsValid

Checks resource validity

virtual BOOL IsValid() const;  

Return Value

TRUE if resource is valid; otherwise FALSE.

CD2DMesh::m_pMesh

A pointer to an ID2D1Mesh.

ID2D1Mesh* m_pMesh;  

CD2DMesh::Open

Opens the mesh for population.

ID2D1TessellationSink* Open();

Return Value

A pointer to an ID2D1TessellationSink that is used to populate the mesh.

CD2DMesh::operator ID2D1Mesh*

Returns ID2D1Mesh interface

operator ID2D1Mesh*();

Return Value

Pointer to an ID2D1Mesh interface or NULL if object is not initialized yet.

See Also

Classes