PartyEndpoint::GetEntityId
Gets the PlayFab Entity ID of the user associated with this endpoint.
Syntax
PartyError GetEntityId(
PartyString* entityId
)
Parameters
entityId
PartyString*
library-allocated output, may return nullptr
The output Entity ID of the user associated with this endpoint, or nullptr.
Return value
PartyError
c_partyErrorSuccess
if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PartyManager::GetErrorMessage().
Remarks
The returned string is the same value as the one found in the ID field of a PFEntityKey
structure representing the entity. The value returned from GetEntityType() would represent the other half of a PFEntityKey
.
If this endpoint isn't associated with a user, entityId
is set to nullptr.
The memory for the Entity ID string remains valid for the life of the endpoint, which is until its PartyEndpointDestroyedStateChange and/or PartyDestroyEndpointCompletedStateChange, depending on the type of destruction that occurred, has been provided via PartyManager::StartProcessingStateChanges() and all state changes referencing the endpoint have been returned to PartyManager::FinishProcessingStateChanges().
Requirements
Header: Party.h