PIXSetRetailMarker function
Inserts a retail marker, when a particular user-defined event occurs.
Syntax
void PIXSetRetailMarker(
void* context,
UINT64 color,
PCSTR formatString,
...
)
Parameters
context
Type: void*
Context for the event, accepts 1ID3D12GraphicsCommandList*,
ID3D12CommandQueue*and
ID3D12XboxDmaCommandList*` (Xbox only).
color
Type: UINT64
The color that will be used in the timing chart when this event occurs in PIX windows.
Use PIX_COLOR to specify a color, use PIX_COLOR_INDEX to specify a color index, or pass in a raw DWORD noting that the format is ARGB and the alpha channel value must be 0xff.
formatString _In_
Type: PCSTR
The name to use to describe the event. The string may specify zero or more optional string format placeholders, very similar to sprintf formatting.
Type: ...
If placeholders are used in formatString, there must be a corresponding number of parameters (up to a maximum of 16) whose types match the placeholders.
Return value
Type: void
Remarks
With a debug or instrumented device, PIXSetRetailMarker
behaves identically to PIXSetMarker. For a retail device, the markers will be included in HIX files for GPU hang debugging.
Calls to PIXSetRetailMarker
can occur anywhere, and do not have to follow a call to PIXBeginRetailEvent.
Requirements
Header: pix3.h
Library: pixevt.lib Supported platforms: Xbox One family consoles and Xbox Series consoles
See also
PIXSetRetailMarker(void*, UINT64, PCWSTR, ...)
pix3
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