Compartir a través de


XblMultiplayerManagerLobbySessionAddLocalUser

Joins an Xbox user to the lobby session.

Syntax

HRESULT XblMultiplayerManagerLobbySessionAddLocalUser(  
         XblUserHandle user  
)  

Parameters

user   _In_
Type: XblUserHandle

The user handle of the user joining the lobby session.

Return value

Type: HRESULT

HRESULT return code for this API operation.

Remarks

This function creates a new lobby session and adds the Xbox user specified in user to the session. Subsequent users are added to the newly-hosted lobby session as secondary users. You can send invites, set session properties, and access members of the lobby session only after the first local user is added to the lobby session.
The result of this function is delivered as a multiplayer event with an event type set to XblMultiplayerEventType::JoinLobbyCompleted. You can call XblMultiplayerManagerDoWork to retrieve multiplayer events.
When attempting to join a lobby session, the service returns HTTP_E_STATUS_BAD_REQUEST if the server is full.
After joining, you can set the properties for the lobby session by calling XblMultiplayerManagerLobbySessionSetSynchronizedProperties, or you can set the host for the lobby session by calling XblMultiplayerManagerLobbySessionSetSynchronizedHost if the lobby session doesn't already have a host.
You can also send an invite to another user by calling either XblMultiplayerManagerLobbySessionInviteUsers or XblMultiplayerManagerLobbySessionInviteFriends. If you don't need a lobby session, and if you haven't added local users by calling this function, you can instead call XblMultiplayerManagerJoinGame and specify the list of users to join the game.

Requirements

Header: multiplayer_manager_c.h

Library: Microsoft.Xbox.Services.14x.GDK.C.lib

See also

multiplayer_manager_c
XblMultiplayerManagerJoinability
XblMultiplayerManagerJoinGameFromLobby