Compartir a través de


GameInputForceFeedbackMotorInfo

Defines the force-feedback motor information.

Syntax

typedef struct GameInputForceFeedbackMotorInfo {  
    GameInputFeedbackAxes supportedAxes;  
    GameInputLocation location;  
    uint32_t locationId;  
    uint32_t maxSimultaneousEffects;  
    bool isConstantEffectSupported;  
    bool isRampEffectSupported;  
    bool isSineWaveEffectSupported;  
    bool isSquareWaveEffectSupported;  
    bool isTriangleWaveEffectSupported;  
    bool isSawtoothUpWaveEffectSupported;  
    bool isSawtoothDownWaveEffectSupported;  
    bool isSpringEffectSupported;  
    bool isFrictionEffectSupported;  
    bool isDamperEffectSupported;  
    bool isInertiaEffectSupported;  
} GameInputForceFeedbackMotorInfo  

Members

supportedAxes
Type: GameInputFeedbackAxes

Supported axes that the force-feedback motor can apply force.

location
Type: GameInputLocation

Location of the force-feedback motor.

locationId
Type: uint32_t

ID indicating the location of the force-feedback motor.

maxSimultaneousEffects
Type: uint32_t

Maximum number of simultaneous effects supported by a force-feedback motor.

isConstantEffectSupported
Type: bool

Denotes whether a constant force-feedback effect is supported.

isRampEffectSupported
Type: bool

Denotes whether a ramp force-feedback effect is supported.

isSineWaveEffectSupported
Type: bool

Denotes whether a sine wave force-feedback effect is supported.

isSquareWaveEffectSupported
Type: bool

Denotes whether a square wave force-feedback effect is supported.

isTriangleWaveEffectSupported
Type: bool

Denotes whether a triangle wave force feedback-effect is supported.

isSawtoothUpWaveEffectSupported
Type: bool

Denotes whether a sawtooth up wave force-feedback effect is supported.

isSawtoothDownWaveEffectSupported
Type: bool

Denotes whether a saw tooth down wave force-feedback effect is supported.

isSpringEffectSupported
Type: bool

Denotes whether a spring force-feedback effect is supported.

isFrictionEffectSupported
Type: bool

Denotes whether a friction force-feedback effect is supported.

isDamperEffectSupported
Type: bool

Denotes whether a damper force feedback-effect is supported.

isInertiaEffectSupported
Type: bool

Denotes whether an inertia force-feedback effect is supported.

Remarks

The GameInputForceFeedbackMotorInfo structure is a member of GameInputDeviceInfo. It defines the information about a force-feedback motor and uses a pointer to the GameInputFeedbackAxes enumeration.

On modern devices, force feedback is typically used on racing wheels with one single-axis motor connected to the steering wheel itself. However, the GameInput API supports devices with any number of force-feedback motors and assigns a unique index number to each motor on a device. The "normal" axis is used for special cases where the applied force is dimensionless, such as a pressure suit for a flight simulator.

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Advanced GameInput topics
Overview of GameInput
GameInputDeviceInfo
GameInput