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GameInputFeedbackAxes

Enumeration of direction types of force feedback motors available on an input device.

Syntax

typedef enum GameInputFeedbackAxes  
{  
    GameInputFeedbackAxisNone = 0x00000000,  
    GameInputFeedbackAxisLinearX = 0x00000001,  
    GameInputFeedbackAxisLinearY = 0x00000002,  
    GameInputFeedbackAxisLinearZ = 0x00000004,  
    GameInputFeedbackAxisAngularX = 0x00000008,  
    GameInputFeedbackAxisAngularY = 0x00000010,  
    GameInputFeedbackAxisAngularZ = 0x00000020,  
    GameInputFeedbackAxisNormal = 0x00000040  
} GameInputFeedbackAxes  

Constants

Constant Description
GameInputFeedbackAxisNone Represents a lack of feedback Axis
GameInputFeedbackAxisLinearX Represents a linear feedback motor in the X direction.
GameInputFeedbackAxisLinearY Represents a linear feedback motor in the Y direction.
GameInputFeedbackAxisLinearZ Represents a linear feedback motor in the Z direction.
GameInputFeedbackAxisAngularX Represents an angular feedback motor around the X axis.
GameInputFeedbackAxisAngularY Represents an angular feedback motor around the Y axis.
GameInputFeedbackAxisAngularZ Represents an angular feedback motor around the Z axis.
GameInputFeedbackAxisNormal Represents a dimensionless feedback motor

Remarks

Force feedback is typically only found on racing wheels, with one single-axis motor connected to the steering wheel itself. However, the GameInput API supports devices with any number of force feedback motors, and assigns a unique index number to each motor on a device. The "normal" axis is used for special cases where the applied force is dimensionless, such as a pressure suit for a flight simulator.
Member of GameInputForceFeedbackMotorInfo.

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Input API Overview
GameInput
GameInputForceFeedbackMotorInfo