Sse2.ShuffleHigh Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
ShuffleHigh(Vector128<Int16>, Byte) |
__m128i _mm_shufflehi_epi16 (__m128i a, int immediate) PSHUFHW xmm, xmm/m128, imm8 |
ShuffleHigh(Vector128<UInt16>, Byte) |
__m128i _mm_shufflehi_epi16 (__m128i a, int control) PSHUFHW xmm, xmm/m128, imm8 |
ShuffleHigh(Vector128<Int16>, Byte)
- Source:
- Sse2.cs
- Source:
- Sse2.cs
- Source:
- Sse2.cs
__m128i _mm_shufflehi_epi16 (__m128i a, int immediate)
PSHUFHW xmm, xmm/m128, imm8
public:
static System::Runtime::Intrinsics::Vector128<short> ShuffleHigh(System::Runtime::Intrinsics::Vector128<short> value, System::Byte control);
public static System.Runtime.Intrinsics.Vector128<short> ShuffleHigh(System.Runtime.Intrinsics.Vector128<short> value, byte control);
static member ShuffleHigh : System.Runtime.Intrinsics.Vector128<int16> * byte -> System.Runtime.Intrinsics.Vector128<int16>
Public Shared Function ShuffleHigh (value As Vector128(Of Short), control As Byte) As Vector128(Of Short)
Parameters
- control
- Byte
Returns
Applies to
ShuffleHigh(Vector128<UInt16>, Byte)
- Source:
- Sse2.cs
- Source:
- Sse2.cs
- Source:
- Sse2.cs
__m128i _mm_shufflehi_epi16 (__m128i a, int control)
PSHUFHW xmm, xmm/m128, imm8
public:
static System::Runtime::Intrinsics::Vector128<System::UInt16> ShuffleHigh(System::Runtime::Intrinsics::Vector128<System::UInt16> value, System::Byte control);
public static System.Runtime.Intrinsics.Vector128<ushort> ShuffleHigh(System.Runtime.Intrinsics.Vector128<ushort> value, byte control);
static member ShuffleHigh : System.Runtime.Intrinsics.Vector128<uint16> * byte -> System.Runtime.Intrinsics.Vector128<uint16>
Public Shared Function ShuffleHigh (value As Vector128(Of UShort), control As Byte) As Vector128(Of UShort)
Parameters
- control
- Byte
Returns
Applies to
Colaborar con nosotros en GitHub
El origen de este contenido se puede encontrar en GitHub, donde también puede crear y revisar problemas y solicitudes de incorporación de cambios. Para más información, consulte nuestra guía para colaboradores.